helper.cpp
来自「konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版」· C++ 代码 · 共 116 行
CPP
116 行
/* * This file is part of the CSS implementation for KDE. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "helper.h"#include "khtmllayout.h"#include <qmap.h>#include <qpainter.h>#include <dom/dom_string.h>#include <xml/dom_stringimpl.h>#include <rendering/render_object.h>#include <qptrlist.h>#include <kstaticdeleter.h>#include <kapplication.h>#include <kconfig.h>#include <qtooltip.h>using namespace DOM;using namespace khtml;namespace khtml { QPainter *printpainter;}void khtml::setPrintPainter( QPainter *printer ){ printpainter = printer;}/** finds out the background color of an element * @param obj render object * @return the background color. It is guaranteed that a valid color is returned. */QColor khtml::retrieveBackgroundColor(const RenderObject *obj){ QColor result; while (!obj->isCanvas()) { result = obj->style()->backgroundColor(); if (result.isValid()) return result; obj = obj->container(); }/*wend*/ // everything transparent? Use base then. return obj->style()->palette().active().base();}/** checks whether the given colors have enough contrast * @returns @p true if contrast is ok. */bool khtml::hasSufficientContrast(const QColor &c1, const QColor &c2){// New version from Germain Garand, better suited for contrast measurement#if 1#define HUE_DISTANCE 40#define CONTRAST_DISTANCE 10 int h1, s1, v1, h2, s2, v2; int hdist = -CONTRAST_DISTANCE; c1.hsv(&h1,&s1,&v1); c2.hsv(&h2,&s2,&v2); if(h1!=-1 && h2!=-1) { // grey values have no hue hdist = kAbs(h1-h2); if (hdist > 180) hdist = 360-hdist; if (hdist < HUE_DISTANCE) { hdist -= HUE_DISTANCE; // see if they are high key or low key colours bool hk1 = h1>=45 && h1<=225; bool hk2 = h2>=45 && h2<=225; if (hk1 && hk2) hdist = (5*hdist)/3; else if (!hk1 && !hk2) hdist = (7*hdist)/4; } hdist = kMin(hdist, HUE_DISTANCE*2); } return hdist + (kAbs(s1-s2)*128)/(160+kMin(s1,s2)) + kAbs(v1-v2) > CONTRAST_DISTANCE;#undef CONTRAST_DISTANCE#undef HUE_DISTANCE#else // orginal fast but primitive version by me (LS)// ### arbitrary value, to be adapted if necessary (LS)#define CONTRAST_DISTANCE 32 if (kAbs(c1.red() - c2.red()) > CONTRAST_DISTANCE) return true; if (kAbs(c1.green() - c2.green()) > CONTRAST_DISTANCE) return true; if (kAbs(c1.blue() - c2.blue()) > CONTRAST_DISTANCE) return true; return false;#undef CONTRAST_DISTANCE#endif}
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