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📄 arena.cpp

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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/* * Copyright (C) 1998-2000 Netscape Communications Corporation. * * Other contributors: *   Nick Blievers <nickb@adacel.com.au> *   Jeff Hostetler <jeff@nerdone.com> *   Tom Rini <trini@kernel.crashing.org> *   Raffaele Sena <raff@netwinder.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above.  If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. *//* * Lifetime-based fast allocation, inspired by much prior art, including * "Fast Allocation and Deallocation of Memory Based on Object Lifetimes" * David R. Hanson, Software -- Practice and Experience, Vol. 20(1). */ #include <config.h>#include <stdlib.h>#include <string.h>#include <kglobal.h>#include "arena.h"#ifdef HAVE_GETPAGESIZE#include <unistd.h>#define POOL_SIZE kMax(8192u, 2*( unsigned ) getpagesize())#else#define POOL_SIZE 8192#endif//#define DEBUG_ARENA_MALLOC #ifdef DEBUG_ARENA_MALLOC#include <assert.h>#include <stdio.h>#endifnamespace khtml {#ifdef DEBUG_ARENA_MALLOCstatic int i = 0;#endif#define FREELIST_MAX 50#define LARGE_ALLOCATION_CEIL(pool) (pool)->arenasize * 256#define MAX_DISCRETE_ALLOCATION(pool) (pool)->arenasize * 32static Arena *arena_freelist = 0;static int freelist_count = 0;#define ARENA_DEFAULT_ALIGN  sizeof(double)#define BIT(n)				 ((unsigned int)1 << (n))#define BITMASK(n) 		  	 (BIT(n) - 1)#define CEILING_LOG2(_log2,_n)   \      unsigned int j_ = (unsigned int)(_n);   \      (_log2) = 0;                    \      if ((j_) & ((j_)-1))            \      (_log2) += 1;               \      if ((j_) >> 16)                 \      (_log2) += 16, (j_) >>= 16; \      if ((j_) >> 8)                  \      (_log2) += 8, (j_) >>= 8;   \      if ((j_) >> 4)                  \      (_log2) += 4, (j_) >>= 4;   \      if ((j_) >> 2)                  \      (_log2) += 2, (j_) >>= 2;   \      if ((j_) >> 1)                  \      (_log2) += 1;int CeilingLog2(unsigned int i) {    int log2;    CEILING_LOG2(log2,i);    return log2;}void InitArenaPool(ArenaPool *pool, const char* /*name*/,                   unsigned int /*size*/, unsigned int align){     unsigned int size = POOL_SIZE;     if (align == 0)         align = ARENA_DEFAULT_ALIGN;     pool->mask = BITMASK(CeilingLog2(align));     pool->first.next = NULL;     pool->first.base = pool->first.avail = pool->first.limit =         (uword)ARENA_ALIGN(pool, &pool->first + 1);     pool->current = &pool->first;     pool->arenasize = size;     pool->largealloc = LARGE_ALLOCATION_CEIL(pool);     pool->cumul = 0;}/* ** ArenaAllocate() -- allocate space from an arena pool ** ** Description: ArenaAllocate() allocates space from an arena ** pool. ** ** First try to satisfy the request from arenas starting at ** pool->current. ** ** If there is not enough space in the arena pool->current, try ** to claim an arena, on a first fit basis, from the global ** freelist (arena_freelist). ** ** If no arena in arena_freelist is suitable, then try to ** allocate a new arena from the heap. ** ** Returns: pointer to allocated space or NULL ** */void* ArenaAllocate(ArenaPool *pool, unsigned int nb){    Arena *a;    char *rp;     /* returned pointer */#ifdef DEBUG_ARENA_MALLOC    assert((nb & pool->mask) == 0);#endif    nb = (uword)ARENA_ALIGN(pool, nb); /* force alignment */    /* attempt to allocate from arenas at pool->current */    {        a = pool->current;        do {            if ( a->avail +nb <= a->limit )  {                pool->current = a;                rp = (char *)a->avail;                a->avail += nb;                return rp;            }        } while( NULL != (a = a->next) );    }    /* attempt to allocate from arena_freelist */    {        Arena *p; /* previous pointer, for unlinking from freelist */        for ( a = p = arena_freelist; a != NULL ; p = a, a = a->next ) {            if ( a->base +nb <= a->limit )  {                if ( p == arena_freelist )                    arena_freelist = a->next;                else                    p->next = a->next;                a->avail = a->base;                rp = (char *)a->avail;                a->avail += nb;                /* the newly allocated arena is linked after pool->current                 *  and becomes pool->current */                a->next = pool->current->next;                pool->current->next = a;                pool->current = a;                if ( 0 == pool->first.next )                    pool->first.next = a;                freelist_count--;                return(rp);            }        }    }    /* attempt to allocate from the heap */    {        unsigned int sz;#ifdef HAVE_MMAP        if (pool->cumul > pool->largealloc) {            // High memory pressure. Switch to a fractional allocation strategy            // so that malloc gets a chance to successfully trim us down when it's over.            sz = kMin(pool->cumul/25, MAX_DISCRETE_ALLOCATION(pool));        } else#endif           sz = pool->arenasize > nb ? pool->arenasize : nb;        sz += sizeof *a + pool->mask;  /* header and alignment slop */        pool->cumul += sz;#ifdef DEBUG_ARENA_MALLOC        i++;        printf("Malloc: %d\n", i);#endif        a = (Arena*)malloc(sz);        if (a)  {            a->limit = (uword)a + sz;            a->base = a->avail = (uword)ARENA_ALIGN(pool, a + 1);            rp = (char *)a->avail;            a->avail += nb;            /* the newly allocated arena is linked after pool->current            *  and becomes pool->current */            a->next = pool->current->next;            pool->current->next = a;            pool->current = a;            if ( !pool->first.next )                pool->first.next = a;            return(rp);       }    }    /* we got to here, and there's no memory to allocate */    return(0);} /* --- end ArenaAllocate() --- */void* ArenaGrow(ArenaPool *pool, void *p, unsigned int size, unsigned int incr){    void *newp;    ARENA_ALLOCATE(newp, pool, size + incr);    if (newp)        memcpy(newp, p, size);    return newp;}/* * Free tail arenas linked after head, which may not be the true list head. * Reset pool->current to point to head in case it pointed at a tail arena. */static void FreeArenaList(ArenaPool *pool, Arena *head, bool reallyFree){    Arena **ap, *a;    ap = &head->next;    a = *ap;    if (!a)        return;#ifdef DEBUG_ARENA_MALLOC    do {        assert(a->base <= a->avail && a->avail <= a->limit);        a->avail = a->base;        CLEAR_UNUSED(a);    } while ((a = a->next) != 0);    a = *ap;#endif    if (freelist_count >= FREELIST_MAX)        reallyFree = true;    if (reallyFree) {        do {            *ap = a->next;            CLEAR_ARENA(a);#ifdef DEBUG_ARENA_MALLOC            if (a) {                i--;                printf("Free: %d\n", i);            }#endif            free(a); a = 0;        } while ((a = *ap) != 0);    } else {        /* Insert as much of the arena chain as we can hold at the front of the freelist. */        do {            ap = &(*ap)->next;            freelist_count++;        } while (*ap && freelist_count < FREELIST_MAX);                /* Get rid of excess */        if (*ap) {            Arena *xa, *n;            for (xa = *ap; xa; xa = n) {                n = xa->next;#ifdef DEBUG_ARENA_MALLOC                i--;                printf("Free: %d\n", i);#endif                CLEAR_ARENA(xa);                free(xa);            }        }                                            *ap = arena_freelist;        arena_freelist = a;        head->next = 0;    }    pool->current = head;}void ArenaRelease(ArenaPool *pool, char *mark){    Arena *a;    for (a = pool->first.next; a; a = a->next) {        if (UPTRDIFF(mark, a->base) < UPTRDIFF(a->avail, a->base)) {            a->avail = (uword)ARENA_ALIGN(pool, mark);            FreeArenaList(pool, a, false);            return;        }    }}void FreeArenaPool(ArenaPool *pool){    FreeArenaList(pool, &pool->first, false);}void FinishArenaPool(ArenaPool *pool){    FreeArenaList(pool, &pool->first, true);}void ArenaFinish(){    Arena *a, *next;#ifdef DEBUG_ARENA_MALLOC    printf("releasing global Arena freelist\n");#endif    for (a = arena_freelist; a; a = next) {        next = a->next;        free(a); a = 0;    }    freelist_count = 0;    arena_freelist = NULL;}} // namespace

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