nodes.h
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// -*- c-basic-offset: 2 -*-/* * This file is part of the KDE libraries * Copyright (C) 1999-2000, 2003 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef _NODES_H_#define _NODES_H_#include "internal.h"//#include "debugger.h"#ifndef NDEBUG#include <list>#include <assert.h>#endifnamespace KJS { class RegExp; class SourceElementsNode; class ObjectLiteralNode; class PropertyNode; class SourceStream; class PropertyValueNode; class PropertyNode; enum Operator { OpEqual, OpEqEq, OpNotEq, OpStrEq, OpStrNEq, OpPlusEq, OpMinusEq, OpMultEq, OpDivEq, OpPlusPlus, OpMinusMinus, OpLess, OpLessEq, OpGreater, OpGreaterEq, OpAndEq, OpXOrEq, OpOrEq, OpModEq, OpAnd, OpOr, OpBitAnd, OpBitXOr, OpBitOr, OpLShift, OpRShift, OpURShift, OpIn, OpInstanceOf }; class Node { public: Node(); virtual ~Node(); // reusing Value Type here, declare new enum if required virtual Type type() const { return UnspecifiedType; } /** * Evaluate this node and return the result, possibly a reference. */ virtual Reference evaluateReference(ExecState *exec) const; /** * Returns the value represented by this node. Always dereferenced. */ virtual Value evaluate(ExecState *exec) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; UString toCode() const; virtual void streamTo(SourceStream &s) const = 0; virtual void processVarDecls(ExecState* /*exec*/) {} int lineNo() const { return line; } public: // reference counting mechanism virtual void ref() { refcount++; }#ifdef KJS_DEBUG_MEM virtual bool deref() { assert( refcount > 0 ); return (!--refcount); }#else virtual bool deref() { return (!--refcount); }#endif#ifdef KJS_DEBUG_MEM static void finalCheck();#endif protected: Value throwError(ExecState *exec, ErrorType e, const char *msg) const; Value throwError(ExecState *exec, ErrorType e, const char *msg, const Value &v, const Node *expr) const; Value throwError(ExecState *exec, ErrorType e, const char *msg, Identifier label) const; void setExceptionDetailsIfNeeded(ExecState *exec) const; int line; unsigned int refcount; virtual int sourceId() const { return -1; } private:#ifdef KJS_DEBUG_MEM // List of all nodes, for debugging purposes. Don't remove! static std::list<Node *> *s_nodes;#endif // disallow assignment Node& operator=(const Node&); Node(const Node &other); }; class StatementNode : public Node { public: StatementNode(); virtual ~StatementNode(); void setLoc(int line0, int line1, SourceCode *src); int firstLine() const { return l0; } int lastLine() const { return l1; } int sourceId() const { return sourceCode->sid; } SourceCode *code() const { return sourceCode; } bool hitStatement(ExecState *exec); bool abortStatement(ExecState *exec); virtual Completion execute(ExecState *exec) = 0; void pushLabel(const Identifier &id) { ls.push(id); } virtual void processFuncDecl(ExecState *exec); protected: LabelStack ls; private: Reference evaluateReference(ExecState* /*exec*/) const { return Reference(0,Identifier::null()); } int l0, l1; SourceCode *sourceCode; bool breakPoint; }; class NullNode : public Node { public: NullNode() {} virtual Value evaluate(ExecState *exec) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; }; class BooleanNode : public Node { public: BooleanNode(bool v) : val(v) {} virtual Type type() const { return BooleanType; } virtual Value evaluate(ExecState *exec) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: bool val; }; class NumberNode : public Node { public: NumberNode(double v) : val(v) { } virtual Type type() const { return NumberType; } virtual Value evaluate(ExecState *exec) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: double val; }; class StringNode : public Node { public: StringNode(const UString *v) : val(*v) { } virtual Type type() const { return StringType; } virtual Value evaluate(ExecState *exec) const; virtual bool toBoolean(ExecState *exec) const; virtual double toNumber(ExecState *exec) const; virtual UString toString(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: UString val; }; class RegExpNode : public Node { public: RegExpNode(const UString &p, const UString &f) : pattern(p), flags(f) { } virtual Value evaluate(ExecState *exec) const; virtual bool toBoolean(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: UString pattern, flags; }; class ThisNode : public Node { public: ThisNode() {} virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; }; class ResolveNode : public Node { public: ResolveNode(const Identifier &s) : ident(s) { } Reference evaluateReference(ExecState *exec) const; virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: Identifier ident; }; class GroupNode : public Node { public: GroupNode(Node *g) : group(g) { } virtual void ref(); virtual bool deref(); Reference evaluateReference(ExecState *exec) const; virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: Node *group; }; class ElementNode : public Node { public: // list is circular during construction. cracked in ArrayNode ctor ElementNode(int e, Node *n) : list(this), elision(e), node(n) { } ElementNode(ElementNode *l, int e, Node *n) : list(l->list), elision(e), node(n) { l->list = this; } virtual void ref(); virtual bool deref(); virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: friend class ArrayNode; ElementNode *list; int elision; Node *node; }; class ArrayNode : public Node { public: ArrayNode(int e) : element(0L), elision(e), opt(true) { } ArrayNode(ElementNode *ele) : element(ele->list), elision(0), opt(false) { ele->list = 0; } ArrayNode(int eli, ElementNode *ele) : element(ele->list), elision(eli), opt(true) { ele->list = 0; } virtual void ref(); virtual bool deref(); virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: ElementNode *element; int elision; bool opt; }; class PropertyValueNode : public Node { public: // list is circular during construction, cut in ObjectLiteralNode ctor PropertyValueNode(PropertyNode *n, Node *a) : name(n), assign(a), list(this) { } PropertyValueNode(PropertyNode *n, Node *a, PropertyValueNode *l) : name(n), assign(a), list(l->list) { l->list = this; } virtual void ref(); virtual bool deref(); virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: friend class ObjectLiteralNode; PropertyNode *name; Node *assign; PropertyValueNode *list; }; class PropertyNode : public Node { public: PropertyNode(double d) : numeric(d) { } PropertyNode(const Identifier &s) : str(s) { } virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: double numeric; Identifier str; }; class ObjectLiteralNode : public Node { public: // empty literal ObjectLiteralNode() : list(0) { } // l points to last list element, get and detach pointer to first one ObjectLiteralNode(PropertyValueNode *l) : list(l->list) { l->list = 0; } virtual void ref(); virtual bool deref(); virtual Value evaluate(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: PropertyValueNode *list; }; class AccessorNode1 : public Node { public: AccessorNode1(Node *e1, Node *e2) : expr1(e1), expr2(e2) {} virtual void ref(); virtual bool deref(); Reference evaluateReference(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: Node *expr1; Node *expr2; }; class AccessorNode2 : public Node { public: AccessorNode2(Node *e, const Identifier &s) : expr(e), ident(s) { } virtual void ref(); virtual bool deref(); Reference evaluateReference(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: Node *expr; Identifier ident; }; class ArgumentListNode : public Node { public: // list is circular during construction. cracked in ArgumentsNode ctor ArgumentListNode(Node *e) : list(this), expr(e) {} ArgumentListNode(ArgumentListNode *l, Node *e) : list(l->list), expr(e) { l->list = this; } virtual void ref(); virtual bool deref(); virtual Value evaluate(ExecState *exec) const; List evaluateList(ExecState *exec) const; virtual void streamTo(SourceStream &s) const; private: friend class ArgumentsNode; ArgumentListNode *list; Node *expr; };
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