debugger.h

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// -*- c-basic-offset: 2 -*-/* *  This file is part of the KDE libraries *  Copyright (C) 1999-2001 Harri Porten (porten@kde.org) *  Copyright (C) 2001 Peter Kelly (pmk@post.com) * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA * */#ifndef _KJSDEBUGGER_H_#define _KJSDEBUGGER_H_#include "interpreter.h"namespace KJS {  class DebuggerImp;  class Interpreter;  class ExecState;  class Value;  class Object;  class UString;  class List;  class Completion;  /**   * @internal   *   * Provides an interface which receives notification about various   * script-execution related events such as statement execution and function   * calls.   *   * WARNING: This interface is still a work in progress and is not yet   * offically publicly available. It is likely to change in binary incompatible   * (and possibly source incompatible) ways in future versions. It is   * anticipated that at some stage the interface will be frozen and made   * available for general use.   */  class KJS_EXPORT Debugger {  public:    /**     * Creates a new debugger     */    Debugger();    /**     * Destroys the debugger. If the debugger is attached to any interpreters,     * it is automatically detached.     */    virtual ~Debugger();    DebuggerImp *imp() const { return rep; }    /**     * Attaches the debugger to specified interpreter. This will cause this     * object to receive notification of events from the interpreter.     *     * If the interpreter is deleted, the debugger will automatically be     * detached.     *     * Note: only one debugger can be attached to an interpreter at a time.     * Attaching another debugger to the same interpreter will cause the     * original debugger to be detached from that interpreter.     *     * @param interp The interpreter to attach to     *     * @see detach()     */    void attach(Interpreter *interp);    /**     * Detach the debugger from an interpreter     *     * @param interp The interpreter to detach from. If 0, the debugger will be     * detached from all interpreters to which it is attached.     *     * @see attach()     */    void detach(Interpreter *interp);    /**     * Called to notify the debugger that some javascript source code has     * been parsed. For calls to Interpreter::evaluate(), this will be called     * with the supplied source code before any other code is parsed.     * Other situations in which this may be called include creation of a     * function using the Function() constructor, or the eval() function.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code (corresponds to the     * sourceId supplied in other functions such as atStatement()     * @param source The source code that was parsed     * @param errorLine The line number at which parsing encountered an     * error, or -1 if the source code was valid and parsed successfully     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool sourceParsed(ExecState *exec, int sourceId,			      const UString &source, int errorLine);    /**     * Called when all functions/programs associated with a particular     * sourceId have been deleted. After this function has been called for     * a particular sourceId, that sourceId will not be used again.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param sourceId The ID of the source code (corresponds to the     * sourceId supplied in other functions such as atLine()     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool sourceUnused(ExecState *exec, int sourceId);    /**     * Called when an exception is thrown during script execution.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @param value The value of the exception     * @param inTryCatch Whether or not the exception will be caught by the     * script     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool exception(ExecState *exec, const Value &value,			   bool inTryCatch);    /**     * Called when a line of the script is reached (before it is executed)     *     * The exec pointer's Context object can be inspected to determine     * the line number and sourceId of the statement.     *     * The default implementation does nothing. Override this method if     * you want to process this event.     *     * @param exec The current execution state     * @return true if execution should be continue, false if it should     * be aborted     */    virtual bool atStatement(ExecState *exec);    /**     * Called when the interpreter enters a new execution context (stack     * frame). This can happen in three situations:     *      * <ul>     *   <li>A call to Interpreter::evaluate(). This has a codeType of     *   GlobalCode, and the sourceId is the id of the code passed to     *   evaluate(). The lineno here is always 0 since execution starts at the     *   beginning of the script.</li>     *   <li>A call to the builtin eval() function. The sourceId corresponds to     *   the code passed in to eval. This has a codeType of EvalCode. The     *   lineno here is always 0 since execution starts at the beginning of     *   the script.</li>     *   <li>A function call. This only occurs for functions defined in     *   ECMAScript code, whether via the normal function() { ... } syntax or     *   a call to the built-in Function() constructor (anonymous functions).     *   In the former case, the sourceId and lineno indicate the location at     *   which the function was defined. For anonymous functions, the sourceId     *   corresponds to the code passed into the Function() constructor.</li>     * </ul>     *     * enterContext() is not called for functions implemented in the native     * code, since these do not use an execution context.     *      * @param exec The current execution state (corresponding to the new stack     * frame)     */    virtual bool enterContext(ExecState *exec);    /**     * Called when the inteprreter exits an execution context. This always     * corresponds to a previous call to enterContext()     *     * @param exec The current execution state (corresponding to the stack frame     * being exited from)     * @param completion The result of execution of the context. Can be used to     * inspect exceptions and return values     */    virtual bool exitContext(ExecState *exec, const Completion &completion);  private:    DebuggerImp *rep;  };}#endif

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