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📄 button.h

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.// ///////////////////////////////////////////////////////////////#ifndef _BUTTON_H_#define _BUTTON_H_struct ButtonRecord {	ButtonState		 state;	Character		*character;	long			 layer;	Matrix			 buttonMatrix;	Cxform			*cxform;	struct ButtonRecord	*next;};struct Condition {	long			 transition;	ActionRecord		*actions;	Condition		*next;};class Button : public Character {public:	long			 defLevel;	ButtonRecord		*buttonRecords;	ActionRecord		*actionRecords;	Condition		*conditionList;	long			 isMenu;	Sound			*sound[4];	Button(long id, int level = 1);	~Button();	void		 addActionRecord( ActionRecord *ar );        void		 addButtonRecord( ButtonRecord *br );	void		 addCondition( long transition );	int		 execute(GraphicDevice *gd, Matrix *matrix,                                  Cxform *cxform, ButtonState renderState);	ActionRecord	*getActionFromTransition(ButtonState currentState,                                                  ButtonState old);	void		 getRegion(GraphicDevice *gd, Matrix *matrix,                                    void *id, ScanLineFunc scan_line_func);	ButtonRecord	*getButtonRecords();	void		 setButtonSound(Sound *, int);	void		 setButtonMenu(int);	ActionRecord	*getActionRecords();	Condition	*getConditionList();	Sound	       **getSounds();	void		 getBoundingBox(Rect *bb, DisplayListEntry *);	void		 updateButtonState(DisplayListEntry *);	Character	*getRenderCharacter(ButtonState state);	// Builtin	int	 isButton() {		return 1;	};#ifdef DUMP	void		 dump(BitStream *);	void		 dumpButtonRecords(BitStream *, int putCxform = 0);	void		 dumpButtonConditions(BitStream *);#endif};#endif /* _BUTTON_H_ */

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