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📄 questinit.c

📁 seismic software,very useful
💻 C
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/* Copyright (c) Colorado School of Mines, 1990./* All rights reserved.                       *//*FUNCTION:  alloc, init, & return pointer to state of quantile estimator PARAMETERS:p		i quantile to be estimated (0.0<=p<=1.0 is required)n		i number of samples in array x (n>=5 is required)x		i array of floatsNOTES:This function must be called before calling function questUpdate.See also notes in questUpdate.AUTHOR:  I. D. Hale, 05/07/89*/#include "cwp.h"QuestState *questInit (float p, int n, float x[]){	int i,j;	float q[5],qtemp;	QuestState *s;		/* allocate space for state */	s = (QuestState *)malloc(sizeof *s);		/* initialize marker heights to first 5 x values sorted */	q[0] = x[0];  q[1] = x[1];  q[2] = x[2];  q[3] = x[3];  q[4] = x[4];	for (i=1; i<5; i++) {		for (j=i; j>0 && q[j-1]>q[j]; j--) {			qtemp = q[j-1];			q[j-1] = q[j];			q[j] = qtemp;		}	}	s->q0 = q[0];	s->q1 = q[1];	s->q2 = q[2];	s->q3 = q[3];	s->q4 = q[4];			/* initialize marker positions */	s->m0 = 0;  s->m1 = 1;  s->m2 = 2;  s->m3 = 3;  s->m4 = 4;		/* initialize desired marker positions */	s->f0 = 0;  s->f1 = 2*p;  s->f2 = 4*p;  s->f3 = 2+2*p;  s->f4 = 4;		/* compute increments in desired marker positions */	s->d0 = 0;  s->d1 = p/2;  s->d2 = p;  s->d3 = (1+p)/2;  s->d4 = 1;		/* if more than 5 x values input, then update state */	if (n>5) qtemp = questUpdate(s,n-5,&x[5]);		/* return pointer to state */	return s;}

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