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📄 plane.h

📁 seismic software,very useful
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#ifndef PLANE_H#define PLANE_H/*--------------------------------------------------------------------*\   plane object definition   A plane is a component of an image\*--------------------------------------------------------------------*//* constants */#define NPLANE          2500/* Plane object */typedef struct {    Map      hmap;              /* five map axes */    Map      vmap;    Map      zmap;    Map      map4;    Map      map5;    int      frame3;            /* three frames of a plane */    int      frame4;            /* three frames of a plane */    int      frame5;            /* three frames of a plane */    int      h0;                /* panel origin */    int      v0;                /* panel origin */    int      nh;                /* panel dimensions */    int      nv;                /* panel dimensions */    int     *margins;    RenderAttr attr;            /* render attributes */}       *Plane;extern Plane plane;extern Plane lastplane;extern Plane planelist;/* plane.c */Plane PlaneInit(void);Plane PlaneFind(int dir3, int frame3, int dir4, int frame4, int dir5, int frame5);void PlaneReset(void);void PlaneSet(Map hmap, Map vmap, Map zmap, Map map4, Map map5, int h0, int v0, int nh, int nv, Render render, int *margins, RenderAttr attr);void PlaneSetFrame(Plane plane, int frame3);void PlaneListInfo(void);int PlaneDir(Plane plane);int PlaneFrame(Plane plane);void PlaneRect(int *h0, int *v0, int *nh, int *nv);int PlaneSkew(Plane plane);int PlaneType(Plane plane);int PlaneV0(Plane plane);int PlaneH0(Plane plane);int PlaneNV(Plane plane);int PlaneNH(Plane plane);Map PlaneHmap(Plane plane);Map PlaneVmap(Plane plane);Map PlaneZmap(Plane plane);#endif

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