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📄 view.h

📁 seismic software,very useful
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#ifndef VIEW_H#define VIEW_H/*view object definitionA view consists of one to three data parts, axes labels, and intersection linesUse axis and map definitions*//* constants *//* gap between render parts in pixels */#define GAP             3/* portion sides and top of cube or plan occupy */#define FRAC            .66666/* flag to draw font; flag to mean is front */#define DRAW_FRONT      1#define DRAW_SIDE       2#define DRAW_TOP        4#define DRAW_AXES       8#define DRAW_PICKS      16#define DRAW_IMAGE      32#define DRAW_SHADOW     0#define DRAW_ALL        (DRAW_FRONT|DRAW_SIDE|DRAW_TOP|DRAW_AXES|DRAW_IMAGE)/* mask to examine determine which side of a shadow *//* mask to examine index in a shadow */#define INDEX_MASK      0x3fffffff/* axis flags */#define VIEW_NAXIS      6#define AXIS_COLOR      0#define AXIS_DOWN       1#define AXIS_ACROSS     2#define AXIS_DEEP       3#define AXIS_4D         4#define AXIS_5D         5/* movie options */#define MOVIE_FRONT     AXIS_DEEP#define MOVIE_SIDE      AXIS_ACROSS#define MOVIE_TOP       AXIS_DOWN#define FRAME_ACTUAL    0#define FRAME_PERCENT   1/* view options */#define VIEW_FRONT      0#define VIEW_SIDE       1#define VIEW_TOP        2#define VIEW_THREE      3#define VIEW_ARRAY      4#define VIEW_CUBE       5#define VIEW_FENCE      6#define VIEW_TRANSP     7#define VIEW_XSEC       8#define VIEW_PICKS      9#define VIEW_NAMELIST   {\"front",\"side",\"top",\"three",\"array",\"cube",\"fence",\"transp",\}/* transparency rate options */#define VIEW_RATE_ALL   0#define VIEW_RATE_TENTHS        1#define VIEW_RATE_EACH  2/* axes sizing relations */#define SHAPE_FIT       0#define SHAPE_TRUE      1#define SHAPE_PIXEL     2/* four render margins in pixels */#define LEFT_MARGIN             80#define RIGHT_MARGIN            10#define TOP_MARGIN              32#define BASE_MARGIN             50#define HMARGIN         (LEFT_MARGIN+RIGHT_MARGIN)#define VMARGIN         (TOP_MARGIN+BASE_MARGIN)#define MARGIN_LEFT             0#define MARGIN_RIGHT            1#define MARGIN_TOP              2#define MARGIN_BASE             3/* axis drawing options */#define AXIS_LEFT       4#define TIC_LENGTH      10#define AXIS_BASE       8/* text centering options */#define TEXT_H0         1#define TEXT_H50        2#define TEXT_H100       4#define TEXT_V0         8#define TEXT_V50        16#define TEXT_V100       32/* View object */typedef struct {    int      wide;              /* drawing surface dimensions */    int      hite;    int      margins[4];    int      movie;             /* side of cube animated */    int      style;    int      shape;             /* size relationship between axes */    int      showpicks;    int      nacross;           /* array across */    int      across0;           /* array across start */    int      dacross;           /* array across increment */    int      ndown;             /* array down */    int      down0;             /* array down start */    int      ddown;             /* array down increment */    int      fence;             /* fence mode */    int      rate;              /* transparency rate */    Map      map[DATA_NAXIS];   /* map axes */}       *View;/* view.c */View ViewInit(Data data);void ViewSize(View view);void ViewSingleSize(Map hmap, Map vmap, Map zmap);void ViewSize0(void);void ViewDraw(View view, int mode);void ViewArray(int nacross, int ndown, int across0, int dacross);void ViewDrawArray(View view);void ViewDrawPicks(View view);void ViewDrawCube(View view, int mode);void ViewDrawFence(View view, int mode);void ViewDrawPlan(View view, int mode);void ViewDrawTransp(View view);void ViewDrawTranspCallback(void);void ViewDrawAll(void);void ViewDrawMovie(void);void ViewSetMovie(int movie);void ViewMovieFullBounds(void);int View3D(void);int ViewMovieOK(void);void ViewRestoreSize(void);void ViewSetStyle(int style);void ViewSetFence(int mode);void ViewSetTranspRate(int mode);void ViewSetShape(int shape);void ViewToggleFence(int mode);void ViewSetFrames(int x, int y);void ViewSetFrame(int index, int mode);void ViewSetPick(int pick);void ViewTogglePick(void);int ViewPick(void);int ViewMovie(void);Map ViewMovieMap(View view);void ViewFramesMiddle(void);void ViewFramesOrigin(void);void ViewSwapAxis(int a, int b);void ViewFlipAxis(int imap);void ViewWindow(int x1, int y1, int x2, int y2, int hzoom, int vzoom);void ViewWindow0(void);Map ViewMap(View view, int index);Axis ViewDataAxis(View view, int imap);void ViewInfo(View view);void ViewSavePar(View view);void ViewOrient0(void);double Tyme(void);void TymeStart(void);void TymeEnd(int pixels);#endif

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