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📄 draw.h

📁 seismic software,very useful
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/*draw object definitionGraphics system dependent informationXView/Windows here*/#ifndef DRAW_H#define DRAW_H#include <X11/Xlib.h>#include "render.h"/* constants */#define OVERLAY_COLOR   1#define ERASE_COLOR     0#define IMAGE_MASK      254#define OVERLAY_MASK    1#define CLEAR_MASK      255/* Draw object */typedef struct {/* mostly XWindows variables */    Display *display;           /* XWindows */    int      screen;            /* XWindows */    Visual  *visual;    Colormap cmap;              /* color map */    GC       gc;                /* XWindows */    XImage  *image;             /* XWindows */    XID      window;            /* XWindows */    XFontStruct *font;          /* XWindows */    Cursor   watch;             /* watch cursor */    Pixmap  *pms;               /* list of pixmaps */    int      h0, v0, nh, nv;    /* pixmap coordinates */    int      npmax;             /* number of pixmaps */    int      npm;               /* number of pixmaps allocated */    int      wide, hite;        /* previouse window size */    int      ncolor;            /* number of continguous colors allocated */    int      base;              /* color table bias */    XColor   color[NCOLOR];     /* color table */    unsigned long mask;         /* plane mask */}       *Draw;extern Draw draw;/* draw.c */void DrawInit(void);void DrawImage(Render render, int h0, int v0, int nh, int nv);void DrawLine(int x1, int y1, int x2, int y2, int mode);void DrawArrow(int x1, int y1, int x2, int y2, int wide, int mode);void DrawBox(int x1, int y1, int x2, int y2, int mode);void DrawSheet(int x1, int y1, int x2, int y2, int mode);void DrawColor(int color);void DrawMask(int mask);void DrawWindow(int window);void DrawClear(void);void DrawText(int x, int y, int align, char *text);void DrawColors(short unsigned int *red, short unsigned int *green, short unsigned int *blue, int ncolor);int DrawColorBase(void);int DrawColorSize(void);void DrawColor1(int index, double red, double green, double blue);int DrawPixmap(int i);void DrawSavePixmap(int i);void DrawFreePixmaps(void);void DrawInfo(void);void DrawWatch(int mode);#endif

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