📄 viewer3.h
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/* Copyright (c) Colorado School of Mines, 1997.*//* All rights reserved. */#ifndef VIEWER3_H#define VIEWER3_H#include "GL/glu.h"#include "GL/glut.h"#include "MGL/trackball.h"typedef struct { int **ixgh; /*triangle positions in x*/ int **iygh; /*triangle positions in y*/ float **xhz; /*nonuniform grid for x on horizon, varying from hz to hz*/ float **yhz; /*nonuniform grid for y on horizon, varying from hz to hz*/ float **zhz; /*nonuniform grid for z on horizon, varying from hz to hz*/ float **vhz; /*velocity on the nonuniform horizon*/ float **dvdzhz; /*velocity z-gradient*/ float *rixr; /*real index for source before and receiver after called*/ float *riyr; /*real index for source before and receiver after called*/ float *rizr; /*real index for source before and receiver after called*/ float *temt; /*traveltime table for upper/lower face before/after called*/ float **n1llhz; /*1_normals to the lower left cell horizon face*/ float **n2llhz; /*2_normals to the lower left cell horizon face*/ float **n3llhz; /*3_normals to the lower left cell horizon face*/ float **n1urhz; /*1_normals to the upper right cell horizon face*/ float **n2urhz; /*2_normals to the upper right cell horizon face*/ float **n3urhz; /*3_normals to the upper right cell horizon face*/ int nd; /*number of samples in delta*/ int np; /*number of samples in azimuth psi*/} Horizon;#endif /* VIEWER3_H */
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