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📄 viewer3.h

📁 seismic software,very useful
💻 H
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/* Copyright (c) Colorado School of Mines, 1997.*//* All rights reserved.                       */#ifndef VIEWER3_H#define VIEWER3_H#include "GL/glu.h"#include "GL/glut.h"#include "MGL/trackball.h"typedef struct {	int **ixgh;	/*triangle positions in x*/	int **iygh;     /*triangle positions in y*/	float **xhz;	/*nonuniform grid for x on horizon, varying from hz to hz*/	float **yhz;	/*nonuniform grid for y on horizon, varying from hz to hz*/	float **zhz;      /*nonuniform grid for z on horizon, varying from hz to hz*/	float **vhz;  	/*velocity on the nonuniform horizon*/	float **dvdzhz; 	/*velocity z-gradient*/	float *rixr;  	/*real index for source before and receiver after called*/	float *riyr;    /*real index for source before and receiver after called*/	float *rizr;    /*real index for source before and receiver after called*/ 	float *temt;  	/*traveltime table for upper/lower face before/after called*/	float **n1llhz;	/*1_normals to the lower left cell horizon face*/	float **n2llhz;	/*2_normals to the lower left cell horizon face*/	float **n3llhz;	/*3_normals to the lower left cell horizon face*/        float **n1urhz;   /*1_normals to the upper right  cell horizon face*/        float **n2urhz;   /*2_normals to the upper right cell horizon face*/        float **n3urhz;   /*3_normals to the upper right cell horizon face*/	int nd;	/*number of samples in delta*/	int np;	/*number of samples in azimuth psi*/} Horizon;#endif /* VIEWER3_H */

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