📄 mygame.cpp
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// MyGame.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include "MyGame.h"
#define MAX_LOADSTRING 100
bool g_bActive = true;
LP_BITMAPX g_pBitmapBMP = NULL;
LP_BITMAPX g_pBitmapTGA = NULL;
LP_BITMAPX g_pBitmapJPG = NULL;
// GDI字体句柄
HFONT g_hFont = NULL;
// HoHo自处理字体句柄
LP_FONT g_pHoHoFont = NULL;
// 全局变量:
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: 在此放置代码。
MSG msg;
HACCEL hAccelTable;
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_MYGAME, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MYGAME);
// 主消息循环:
while ( 1 )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
{
if( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
break;
}
if( g_bActive ) // 激活状态
{
// GetGraphics()->ClearScreenMMX(0); // 用黑色清屏
// 绘制背景图
GetGraphics()->DrawBitmapMMX( 0, 0, g_pBitmapJPG, SCREENBUFFER );
// 普通绘制 人物
GetGraphics()->DrawBitmapMMX( 100, 100, g_pBitmapBMP, SCREENBUFFER );
// 颜色键(ColorKey)绘制 人物
GetGraphics()->DrawBitmapMMX( 250, 100, g_pBitmapBMP, SCREENBUFFER, true );
// Alpha混合 人物
GetGraphics()->DrawBitmapAlphaMMX( 400, 100, g_pBitmapBMP, SCREENBUFFER, 16 );
// Additive混合 人物
GetGraphics()->DrawBitmapAdditiveMMX( 550, 100, g_pBitmapBMP, SCREENBUFFER );
// AlphaChannel混合 树
GetGraphics()->DrawBitmapAlphaChannelMMX( 300, 300, g_pBitmapTGA, SCREENBUFFER );
// Rect裁减绘图
RECT rect = { 0, 0, 32, 48 };
GetGraphics()->DrawBitmapMMX( 700, 100, g_pBitmapBMP, SCREENBUFFER, &rect );
GetGraphics()->DrawBitmapMMX( 750, 100, g_pBitmapBMP, SCREENBUFFER, &rect, true );
GetGraphics()->DrawBitmapAlphaMMX( 700, 160, g_pBitmapBMP, SCREENBUFFER, &rect, 16 );
GetGraphics()->DrawBitmapAdditiveMMX( 750, 160, g_pBitmapBMP, SCREENBUFFER, &rect );
GetGraphics()->DrawText( SCREENBUFFER, 30, 30, g_hFont, "GDI字体 Test 测试", RGB2Hi(255,255,255) );
GetGraphics()->DrawFont( SCREENBUFFER, 30, 60, g_pHoHoFont, RGB2Hi(255,255,255), "HOHO字体 Test 测试" );
GetGraphics()->UpdateScreen( ); // 更新屏幕缓冲
GetGraphics()->Present( ); // DDraw更新屏幕
}
else // 非激活状态
Sleep( 1 );
}
SAFE_DELETE( g_pDisplay );
msReleaseFont( g_pHoHoFont );
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
// 注释:
//
// 仅当希望在已添加到 Windows 95 的
// “RegisterClassEx”函数之前此代码与 Win32 系统兼容时,
// 才需要此函数及其用法。调用此函数
// 十分重要,这样应用程序就可以获得关联的
// “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MYGAME);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;//(LPCTSTR)IDC_MYGAME;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// 函数: InitInstance(HANDLE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // 将实例句柄存储在全局变量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP,//WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
g_pDisplay = CreatePlane2D( hWnd, 800, 600, true );
g_pBitmapJPG = GetGraphics()->CreateBitmapFromJPG( "background.jpg" );
g_pBitmapTGA = GetGraphics()->CreateBitmapFromTGA( "tree.tga" );
g_pBitmapBMP = GetGraphics()->CreateBitmapFromBMP( "character.bmp" );
g_pBitmapBMP->SetColorKey( RGB2Hi(255,0,255) );
// 初始化GDI字体
g_hFont = CreateFont(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, GB2312_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "宋体");
// 初始化HOHO字体
g_pHoHoFont = msCreateFont( "Font12.dat" );
return TRUE;
}
//
// 函数: WndProc(HWND, unsigned, WORD, LONG)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_MOVE: // 窗口移动时的位置更新
{
if( GetGraphics() != NULL)
GetGraphics()->UpdateBounds();
}
break;
case WM_ACTIVATE: // 窗口的活動狀態
{
switch((LOWORD(wParam)))
{
case WA_ACTIVE:
case WA_CLICKACTIVE:
g_bActive = true;
break;
case WA_INACTIVE:
g_bActive = false;
break;
default:
break;
}
if( GetGraphics() != NULL )
GetGraphics()->Restore();
}
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: 在此添加任意绘图代码...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
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