📄 texteditview.cpp
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// TextEditView.cpp : implementation file
//
#include "stdafx.h"
#include "BmpText.h"
#include "TextEditView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTextEditView
IMPLEMENT_DYNCREATE(CTextEditView, CEditView)
CTextEditView::CTextEditView()
{
filename.Empty();
}
CTextEditView::~CTextEditView()
{
}
BEGIN_MESSAGE_MAP(CTextEditView, CEditView)
//{{AFX_MSG_MAP(CTextEditView)
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
ON_COMMAND(ID_FILE_SAVE, OnFileSave)
ON_COMMAND(ID_FILE_SAVE_AS, OnFileSaveAs)
ON_UPDATE_COMMAND_UI(ID_FILE_CLOSE, OnUpdateFileClose)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextEditView drawing
void CTextEditView::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CTextEditView diagnostics
#ifdef _DEBUG
void CTextEditView::AssertValid() const
{
CEditView::AssertValid();
}
void CTextEditView::Dump(CDumpContext& dc) const
{
CEditView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CTextEditView message handlers
void CTextEditView::OnFileOpen()
{
// TODO: Add your command handler code here
CFileDialog mydlg(TRUE,"TXT");
mydlg.DoModal();
filename=mydlg.GetPathName();
CFile myfile;
myfile.Open(filename, CFile::modeRead);
CArchive ar(&myfile,CArchive::load);
SerializeRaw(ar);
ar.Close();
myfile.Close();
CDocument* pDoc = GetDocument();
pDoc->SetTitle(filename);
}
void CTextEditView::OnFileSave()
{
if(filename.IsEmpty())
OnFileSaveAs();
else
{
CFile myfile;
myfile.Open(filename, CFile::modeCreate | CFile::modeWrite );
CArchive ar(&myfile,CArchive::store);
SerializeRaw(ar);
ar.Close();
myfile.Close();
CDocument* pDoc = GetDocument();
pDoc->SetTitle(filename);
}
}
void CTextEditView::OnFileSaveAs()
{
// TODO: Add your command handler code here
CFileDialog mydlg(FALSE,"TXT");
mydlg.DoModal();
filename=mydlg.GetPathName();
CFile myfile;
myfile.Open(filename, CFile::modeCreate | CFile::modeWrite );
CArchive ar(&myfile,CArchive::store);
SerializeRaw(ar);
ar.Close();
myfile.Close();
CDocument* pDoc = GetDocument();
pDoc->SetTitle(filename);
}
void CTextEditView::OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView)
{
// TODO: Add your specialized code here and/or call the base class
CDocument* pDoc = GetDocument();
if(filename.IsEmpty())
pDoc->SetTitle("TextEdit View");
else pDoc->SetTitle(filename);
CEditView::OnActivateView(bActivate, pActivateView, pDeactiveView);
}
void CTextEditView::OnUpdateFileClose(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(FALSE);
}
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