📄 gsdlg.cpp
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// gsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "gs.h"
#include "gsDlg.h"
#include <math.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGsDlg dialog
CGsDlg::CGsDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGsDlg)
L_var = 0.0;
B_var = 0.0;
L0_var = 0.0;
x=0.0;
y=0.0;
L=0.0;
B=0.0;
L0=0.0;
Bf=0.0;
Nf=0.0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGsDlg)
DDX_Text(pDX, IDC_EDIT1, L_var);
DDX_Text(pDX, IDC_EDIT4, B_var);
DDX_Text(pDX, IDC_EDIT7, L0_var);
DDX_Text(pDX, IDC_EDIT14, L);
DDX_Text(pDX, IDC_EDIT13, B);
DDX_Text(pDX, IDC_EDIT10, L0);
DDX_Text(pDX, IDC_EDIT11, x);
DDX_Text(pDX, IDC_EDIT12, y);
DDX_Text(pDX, IDC_EDIT15, Bf);
DDX_Text(pDX, IDC_EDIT16, Nf);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGsDlg, CDialog)
//{{AFX_MSG_MAP(CGsDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGsDlg message handlers
BOOL CGsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
p=180/PI*3600.0;
CheckRadioButton(IDC_RADIO1,IDC_RADIO2,IDC_RADIO1);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGsDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGsDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGsDlg::OnOK()
{
if(Positive_b)
{
Positive();
}
else
{
Negative();
}
//CDialog::OnOK();
}
void CGsDlg::OnRadio1()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_STATICB)->SetWindowText("* B=");
GetDlgItem(IDC_STATICL)->SetWindowText("* L=");
GetDlgItem(IDC_STATICx)->SetWindowText("x=");
GetDlgItem(IDC_STATICy)->SetWindowText("y=");
GetDlgItem(IDOK)->SetWindowText("正算");
Positive_b=TRUE;
}
void CGsDlg::OnRadio2()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_STATICB)->SetWindowText("B=");
GetDlgItem(IDC_STATICL)->SetWindowText("L=");
GetDlgItem(IDC_STATICx)->SetWindowText("* x=");
GetDlgItem(IDC_STATICy)->SetWindowText("* y=");
GetDlgItem(IDOK)->SetWindowText("反算");
Positive_b=FALSE;
}
void CGsDlg::Negative()
{
UpdateData();
// TODO: Add extra validation here
L0_ang.angle=L0_var;
L0_ang.SetAngle(2);
//setAngle(0,L_var,L_ang.deg,L_ang.min,L_ang.sec);
L0=(L0_ang.deg*3600+L0_ang.min*60+L0_ang.sec)/p;
s=x/6367558.4969;
Bf=s+(50221746+(293622+(2350+22*cos(s)*cos(s))*cos(s)*cos(s))*cos(s)*cos(s)) *1e-10*sin(s)*cos(s);
Nf=6399698.902-(21562.267-(108.973-0.612*cos(Bf)*cos(Bf))*cos(Bf)*cos(Bf))*cos(Bf)*cos(Bf);
//cout<<"Nf="<<Nf<<endl;
Z=y/(Nf*cos(Bf));
b2=(0.5+0.003369*cos(Bf)*cos(Bf))*cos(Bf)*sin(Bf);
b3=0.333333-(0.166667-0.001123*cos(Bf)*cos(Bf))*cos(Bf)*cos(Bf);
b4=0.25+(0.16161+0.00562*cos(Bf)*cos(Bf))*cos(Bf)*cos(Bf);
b5=0.2-(0.1667-0.0088*cos(Bf)*cos(Bf))*cos(Bf)*cos(Bf);
B=Bf-(1-(b4-0.12*Z*Z)*Z*Z)*Z*Z*b2;
l=(1-(b3-b5*Z*Z)*Z*Z)*Z;
B_ang.deg=int(B*p/3600);B_ang.min=int((B*p-B_ang.deg*3600)/60);B_ang.sec=B*p-B_ang.deg*3600-B_ang.min*60;
L=l+L0;
L_ang.deg=int(L*p/3600);L_ang.min=int((L*p-L_ang.deg*3600)/60);L_ang.sec=L*p-L_ang.deg*3600-L_ang.min*60;
B_ang.Arc2Angle();
L_ang.Arc2Angle();
B_var=B_ang.angle;
L_var=L_ang.angle;
UpdateData(0);
}
void CGsDlg::Positive()
{
UpdateData();
// TODO: Add extra validation here
L_ang.angle=L_var;
L_ang.SetAngle(0);
B_ang.angle=B_var;
B_ang.SetAngle(1);
L0_ang.angle=L0_var;
L0_ang.SetAngle(2);
//setAngle(0,L_var,L_ang.deg,L_ang.min,L_ang.sec);
L=(L_ang.deg*3600+L_ang.min*60+L_ang.sec)/p;
B=(B_ang.deg*3600+B_ang.min*60+B_ang.sec)/p;
L0=(L0_ang.deg*3600+L0_ang.min*60+L0_ang.sec)/p;
l=L-L0;
N=6399698.902-(21562.267-(108.973-0.612*cos(B)*cos(B))*cos(B)*cos(B))*cos(B)*cos(B);
a0=32140.404-(135.3302-(0.7092-0.0040*cos(B)*cos(B))*cos(B)*cos(B))*cos(B)*cos(B);
a4=(0.25+0.00252*cos(B)*cos(B))*cos(B)*cos(B)-0.04166;
a6=(0.166*cos(B)*cos(B)-0.084)*cos(B)*cos(B);
a3=(0.3333333+0.001123*cos(B)*cos(B))*cos(B)*cos(B)-0.1666667;
a5=0.0083-(0.1667-(0.1968+0.004*cos(B)*cos(B))*cos(B)*cos(B))*cos(B)*cos(B);
x=(6367558.4969*B-(a0-(0.5+(a4+a6*l*l)*l*l)*l*l*N)*sin(B)*cos(B))/1000;
y=((1+(a3+a5*l*l)*l*l)*l*N*cos(B))/1000;
UpdateData(0);
}
void CGsDlg::OnClose()
{
// TODO: Add your message handler code here and/or call default
CDialog::OnOK();
}
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