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📄 course-2002-06.scala

📁 JAVA 语言的函数式编程扩展
💻 SCALA
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//############################################################################// Programmation IV - 2002 - Week 06//############################################################################// $Id: Course-2002-06.scala 12557 2007-08-17 14:22:22Z michelou $/** Two-dimensional vector. */class Vector (_x: Double, _y: Double) {  def x: Double = _x;  def y: Double = _y;  def +(that: Vector): Vector = new Vector(x + that.x, y + that.y);  def *(scalar: Double): Vector = new Vector(x * scalar, y * scalar);  def -(that: Vector): Vector = new Vector(x - that.x, y - that.y);  def /(scalar: Double): Vector = new Vector(x / scalar, y / scalar);  def norm: Double = Math.sqrt(x * x + y * y);}//############################################################################/** Frame. */class Frame (_origin: Vector, _edgeX: Vector, _edgeY: Vector) {  def origin: Vector = _origin;  def edgeX: Vector = _edgeX;  def edgeY: Vector = _edgeY;  /** The vector v in the absolute (drawing) coordinate system */  def coordMap(v: Vector): Vector = origin + (edgeX * v.x) + (edgeY * v.y);}//############################################################################/** Space on which we can draw lines. */abstract class Graphics(_width: Double, _height: Double) {  /** Width of the picture.*/  def width: Double = _width;  /** Height of the picture.*/  def height: Double = _height;  /** Frame that represents the drawable area of the output device*/  val frame: Frame;  /** Draw a line in device coordinates*/  def plotLine(x1: Double, y1: Double, x2: Double, y2: Double): Unit;  /** Draw a line in logical coordinates*/  def drawLine(v1: Vector, v2: Vector): Unit = {    val _v1 = frame.coordMap(v1);    val _v2 = frame.coordMap(v2);    plotLine(_v1.x, _v1.y, _v2.x, _v2.y);  }  /** Draw a segment of the picture.*/  def drawSegment(frm: Frame)(v1: Vector, v2: Vector): Unit = {    val _v1 = frm.coordMap(v1);    val _v2 = frm.coordMap(v2);    drawLine(_v1, _v2);  }  /** Draw a list of segments on the picture.*/  def drawSegments(frm: Frame)(segments: List[Pair[Vector, Vector]]): Unit =    if (segments.isEmpty) ()    else {      drawSegment(frm)(segments.head._1, segments.head._2);      drawSegments(frm)(segments.tail)    }  /** Draw a list of continuous segments on the picture.*/  def drawPolySegment(frm: Frame)(points: List[Vector]) : Unit =    if (!points.tail.isEmpty) {      drawSegment(frm)(points.head, points.tail.head);      drawPolySegment(frm)(points.tail);    }  /** updates the contents of the output device*/  def repaint = ();  /** Add the last touch to the picture.*/  def close : Unit;}//############################################################################/** Provides PostScript output. The name of the file is the first parameter *  of the constructor. The width and height determine the aspect ratio */class PostScript (filename: String, _width: Double, _height: Double) extends Graphics(_width, _height) {  /** Convert mm into 72th of inch.*/  def mm2ps(x: Double) : Double = round(x * 72.0 / 25.4);   def round(x: Double): Double =     Math.floor(x * 100.0 + 0.5) / 100.0;  def scaleAndCenter(frm: Frame, ratio:Double): Frame = {    val currentRatio = frm.edgeX.norm / frm.edgeY.norm;    if (currentRatio < ratio) {      val newEdgeX = frm.edgeX;      val newEdgeY = frm.edgeY * (currentRatio /ratio);      val newOrigin = frm.origin + ((frm.edgeY - newEdgeY) / 2);      new Frame(newOrigin, newEdgeX, newEdgeY)    }    else {      val newEdgeX = frm.edgeX * (ratio / currentRatio);      val newEdgeY = frm.edgeY;      val newOrigin = frm.origin + ((frm.edgeX - newEdgeX) / 2);      new Frame(newOrigin, newEdgeX, newEdgeY)    }  }  /** Line thickness in millimeters.*/  val line_thickness : Double = 0.05;  /** Width, height, left and right margins in mm.*/  val psWidth: Double = 210.0;  val psHeight: Double = 297.0;  val psWidthMargin: Double = 15.0;  val psHeightMargin: Double = 15.0;  val frame: Frame = {    val origin = new Vector(mm2ps(psWidthMargin), mm2ps(psHeightMargin));    val edgeX = new Vector(mm2ps(psWidth) - 2 * mm2ps(psWidthMargin), 0);    val edgeY = new Vector(0, mm2ps(psHeight) - 2 * mm2ps(psHeightMargin));    scaleAndCenter(new Frame(origin, edgeX, edgeY), width / height)  }  def plotLine(x1: Double, y1: Double, x2: Double, y2: Double): Unit = {    Console.println(round(x1) + " " + round(y1) + " m " +                    round(x2) + " " + round(y2) + " l");  }  /** Print the PS header.*/  Console.println("%!PS-Adobe-3.0 EPSF-3.0\n%%Title: ProgrammationIV");  Console.println("%%Creator: LAMP");  Console.println("%%BoundingBox: 0 0 " + mm2ps(psWidth) + " " + mm2ps(psHeight));  Console.println("%%EndComments\n");  Console.println("/m {moveto} bind def\n/l {lineto} bind def\n");  Console.println(mm2ps(line_thickness) + " setlinewidth\nnewpath");  /** Terminate the PS document and close the file stream. */  def close : Unit = {    Console.println("stroke\nshowpage\n%%EOF");    Console.flush;  }}//############################################################################object M0 {  /** Define the type of a painter as a function that takes a frame,   *  draws itself onto it and returns nothing   */  type Painter = (Frame) => Unit;  /** Transform the frame in which the painter is to be drawn, hence   *  changing the appearance of the painter   */  def transformPainter(origin: Vector, newX: Vector, newY: Vector)(painter: Painter): Painter = {    frame: Frame => {      val newOrigin = frame.coordMap(origin);      val newFrame = new Frame(newOrigin,                               frame.coordMap(newX) - newOrigin,                               frame.coordMap(newY) - newOrigin);      painter(newFrame)    }  }  /** Flip the painter vertically   */  def flipVert: Painter => Painter =    transformPainter(new Vector(0.0, 1.0),                     new Vector(1.0, 1.0),                     new Vector(0.0, 0.0));  /** Flip the painter horizontally   */  def flipHoriz: Painter => Painter =    transformPainter(new Vector(1.0, 0.0),                     new Vector(0.0, 0.0),                     new Vector(1.0, 1.0));  /** Compose a painter that draws p1 on the left of p2   */  def beside(p1: Painter, p2: Painter) : Painter = {    frame: Frame => {      transformPainter(new Vector(0.0, 0.0),                       new Vector(0.5, 0.0),                       new Vector(0.0, 1.0))(p1)(frame);      transformPainter(new Vector(0.5, 0.0),                       new Vector(1.0, 0.0),                       new Vector(0.5, 1.0))(p2)(frame)    }  }  /** Compose a painter that draws p1 below p2   */  def below(p1: Painter, p2: Painter): Painter = {    frame: Frame => {      transformPainter(new Vector(0.0, 0.0),                       new Vector(1.0, 0.0),                       new Vector(0.0, 0.5))(p1)(frame);      transformPainter(new Vector(0.0, 0.5),                       new Vector(1.0, 0.5),                       new Vector(0.0, 1.0))(p2)(frame)    }  }  def rightSplit(painter: Painter, n: Int): Painter = {    if (n == 0) painter    else {      val smaller = rightSplit(painter, n-1);      beside(painter, below(smaller, smaller))    }  }  // A small test painter.  def house(canvas: Graphics)(frame: Frame): Unit = {    canvas.drawPolySegment(frame)(List(new Vector(0.0, 0.0),                                       new Vector(1.0, 0.0),                                       new Vector(1.0, 2.0/3.0),                                       new Vector(0.0, 2.0/3.0),                                       new Vector(0.5, 1.0),                                       new Vector(1.0, 2.0/3.0),                                       new Vector(0.0, 0.0),                                       new Vector(0.0, 2.0/3.0),                                       new Vector(1.0, 0.0)));    canvas.repaint  }  def test = {    val psfile = "-";    val canvas: Graphics = new PostScript(psfile, 2, 2);    // the identity frame    val identFrame = new Frame(new Vector(0.0,0.0),                               new Vector(1.0,0.0),                               new Vector(0.0,1.0));    // Create a basic painter...    val p: Painter = house(canvas);    // ...then compose it with itself.    val threeHouses = beside(p, beside(p, flipVert(p)));    // Use the painter to draw the final image.    threeHouses(identFrame);    // Don't forget to close the canvas!    canvas.close  }}//############################################################################object Test {  def main(args: Array[String]): Unit = {    M0.test;    ()  }}//############################################################################

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