📄 snake.scala
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/* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.google.android.snakeimport _root_.android.app.Activityimport _root_.android.os.Bundleimport _root_.android.view.Windowimport _root_.android.widget.TextView/** * Snake: a simple game that everyone can enjoy. * * This is an implementation of the classic Game "Snake", in which you control a * serpent roaming around the garden looking for apples. Be careful, though, * because when you catch one, not only will you become longer, but you'll move * faster. Running into yourself or the walls will end the game. */object Snake { private val ICICLE_KEY = "snake-view"}class Snake extends Activity { import Snake._ // companion object private var mSnakeView: SnakeView = _ /** * Called when Activity is first created. Turns off the title bar, sets up * the content views, and fires up the SnakeView. */ override def onCreate(icicle: Bundle) { super.onCreate(icicle) // No Title bar requestWindowFeature(Window.FEATURE_NO_TITLE) setContentView(R.layout.snake_layout) mSnakeView = findViewById(R.id.snake).asInstanceOf[SnakeView] mSnakeView setTextView findViewById(R.id.text).asInstanceOf[TextView] if (icicle == null) { // We were just launched -- set up a new game mSnakeView setMode SnakeView.READY } else { // We are being restored val map = icicle getBundle ICICLE_KEY if (map != null) mSnakeView restoreState map else mSnakeView setMode SnakeView.PAUSE } } override protected def onPause() { super.onPause() // Pause the game along with the activity mSnakeView setMode SnakeView.PAUSE } override def onFreeze(outState: Bundle) { //Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()) }}
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