📄 mou_ps2.c
字号:
/* * ps/2 Mouse Driver * By Song Lixin 2000/11/17 * Take examples of MicroWindows and LibGGI. */#include <stdio.h>#include <errno.h>#include <unistd.h>#include <fcntl.h>#include "common.h"#include "misc.h"#include "ial.h"#include "gal.h"#include "native.h"#define SCALE 3 /* default scaling factor for acceleration */#define THRESH 5 /* default threshhold for acceleration */#define PS2_SCALE11 230 /* Set 1:1 scale factor */#define PS2_SCALE21 231 /* Set 2:1 scale factor */#define PS2_SETRES 232 /* Set resolution */#define PS2_GETSCALE 233 /* Get scale factor */#define PS2_SETSTREAM 234 /* Set stream mode */#define PS2_SETSAMPLE 243 /* Set sample rate */#define PS2_ENABLE 244 /* Enable PS/2 device */#define PS2_DISABLE 245 /* Disable PS/2 device */#define PS2_DEFAULT 246 /* Set default settings */#define PS2_RESET 255 /* Reset PS/2 device */#define PS2_DEV_FILE "/dev/psaux"static gal_uint8 initdata_ps2[] = /* Make sure the mouse is enabled and in a sane state */{ PS2_DEFAULT, PS2_SCALE11, PS2_ENABLE };static int PS2_Open(void);static void PS2_Close(void);static int PS2_GetButtonInfo(void);static void PS2_GetDefaultAccel(int *pscale,int *pthresh);static int PS2_Read(int *dx, int *dy, int *dz, int *bp);MOUSEDEVICE mousedev_PS2 = { PS2_Open, PS2_Close, PS2_GetButtonInfo, PS2_GetDefaultAccel, PS2_Read};static int mouse_fd;/* * Open up the mouse device. * Returns the fd if successful, or negative if unsuccessful. */static int PS2_Open(void){ mouse_fd = open (PS2_DEV_FILE, O_RDONLY | O_NOCTTY | O_NONBLOCK); if (mouse_fd < 0) return -1; write(mouse_fd, initdata_ps2, sizeof(initdata_ps2)); return mouse_fd;}/* * Close the mouse device. */static void PS2_Close(void){ if (mouse_fd > 0) close(mouse_fd); mouse_fd = 0;}/* * Get mouse buttons supported */static int PS2_GetButtonInfo(void){ return BUTTON_L | BUTTON_M | BUTTON_R;}/* * Get default mouse acceleration settings */static void PS2_GetDefaultAccel(int *pscale,int *pthresh){ *pscale = SCALE; *pthresh = THRESH;}/* * Attempt to read bytes from the mouse and interpret them. * Returns -1 on error, 0 if either no bytes were read or not enough * was read for a complete state, or 1 if the new state was read. * When a new state is read, the current buttons and x and y deltas * are returned. This routine does not block. */static int PS2_Read(int *dx, int *dy, int *dz, int *bp){ static unsigned char buf[3]; static int nbytes; int n; int buttons[4] = { 0, 4, 1, 5}; while((n = read(mouse_fd, &buf[nbytes], 3 - nbytes))) { if(n < 0) { if ((errno == EINTR) || (errno == EAGAIN)) return 0; else return -1; } nbytes += n; if(nbytes == 3) { /* Check header byte. */ if ((buf[0] & 0xc0) != 0) { buf[0] = buf[1]; buf[1] = buf[2]; nbytes = 2; return -1; } *bp = buttons[(buf[0] & 0x07)]; *dx = (buf[0] & 0x10) ? buf[1] - 256 : buf[1]; *dy = (buf[0] & 0x20) ? -(buf[2] - 256) : -buf[2]; *dz = 0; nbytes = 0; return 1; } } return 0;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -