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📄 myudps~1.cpp

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// MyUdpSocket.cpp : implementation file
//

#include "stdafx.h"
#include "MyMonitor.h"
#include "MyUdpSocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define LOG(x) { if((m_pLogFile->m_uLogLevel) > 0) m_pLogFile->WriteLog(m_csModuleName+x); }
#define INFO(x) { if((m_pLogFile->m_uLogLevel) > 1) m_pLogFile->WriteLog(m_csModuleName+x); }

/////////////////////////////////////////////////////////////////////////////
// CMyUdpSocket

CMyUdpSocket::CMyUdpSocket()
{
	 m_csModuleName = LOG_STR_SOCKET_NAME;
}

CMyUdpSocket::~CMyUdpSocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CMyUdpSocket, CAsyncSocket)
	//{{AFX_MSG_MAP(CMyUdpSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CMyUdpSocket member functions

BOOL CMyUdpSocket::ChecksumValid()
{
	return	TRUE;
}

void CMyUdpSocket::SendFirstPacket()
{
	// Prepare the data packet here
	BYTE bData[8];

	//bData[0]=...
	//bData[1]=...
	//...

	Send((void*)&bData,8);
}

BOOL CMyUdpSocket::Initial() 
{
	int iResult = Create(0,SOCK_DGRAM); // Create as a UDP port
	if(!iResult)
	{
		LOG(LOG_STR_SOCKET_CREATE_ERROR + m_csAddress);
		return FALSE;
	}

	iResult = Connect(m_csAddress, m_uRemotePort);
	if(!iResult)
	{
		LOG(LOG_STR_SOCKET_ERROR + m_csAddress);
		return FALSE;
	}

	// Get the local port that the system assigned for you
	CString socketAddress;
	GetSockName(socketAddress, m_uLocalPort);

	return TRUE;
}


void CMyUdpSocket::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class

	BYTE szBuf[100];
	int iReceived;

	// Receive the message
	iReceived = Receive(szBuf, sizeof(szBuf));

	// Did we receive anything?
	if(iReceived == 0)
	{
		// If nothing
		//...

		return;
	}
	else if(iReceived == SOCKET_ERROR)
	{
		// Get the error and handle it
		LOG(LOG_STR_SOCKET_RECEIVE_ERROR + m_csAddress);

		return;
	}
	else
	{
		// Else analyze the response data here
		//...
		if( ChecksumValid() )
		{
			if( m_dwState == STAT_MYUDPC_SENDFIRST )
			{
				m_dwState = STAT_MYUDPC_SENDSECOND;
				return;
			}
		}
	}

	CAsyncSocket::OnReceive(nErrorCode);
}

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