mymoni~1.cpp

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// MyMonitor.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MyMonitor.h"

#include "MainFrm.h"

#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp

BEGIN_MESSAGE_MAP(CMyMonitorApp, CWinApp)
	//{{AFX_MSG_MAP(CMyMonitorApp)
	//}}AFX_MSG_MAP

	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp construction

CMyMonitorApp::CMyMonitorApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyMonitorApp object

CMyMonitorApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp initialization

BOOL CMyMonitorApp::InitInstance()
{
	// CG: The following block was added by the Splash Screen component.\	{\		CCommandLineInfo cmdInfo;\		ParseCommandLine(cmdInfo);\\		CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);\	}

	// Enable Socket support
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("UDP Test :)"));

	// To create the main window, this code creates a new frame window
	// object and then sets it as the application's main window object.

	CMainFrame* pFrame = new CMainFrame;
	m_pMainWnd = pFrame;

	// create and load the frame with its resources

	pFrame->LoadFrame(IDR_MAINFRAME,
		WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
		NULL);

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// The one and only window has been initialized
	m_pMainWnd->ShowWindow(SW_HIDE); // Hide it, so you cannot see it on the desktop
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp message handlers


BOOL CMyMonitorApp::PreTranslateMessage(MSG* pMsg)
{
	// CG: The following lines were added by the Splash Screen component.	if (CSplashWnd::PreTranslateAppMessage(pMsg))		return TRUE;	return CWinApp::PreTranslateMessage(pMsg);
}

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