📄 mymoni~1.cpp
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// MyMonitor.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MyMonitor.h"
#include "MainFrm.h"
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp
BEGIN_MESSAGE_MAP(CMyMonitorApp, CWinApp)
//{{AFX_MSG_MAP(CMyMonitorApp)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp construction
CMyMonitorApp::CMyMonitorApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyMonitorApp object
CMyMonitorApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp initialization
BOOL CMyMonitorApp::InitInstance()
{
// CG: The following block was added by the Splash Screen component.\ {\ CCommandLineInfo cmdInfo;\ ParseCommandLine(cmdInfo);\\ CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);\ }
// Enable Socket support
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("UDP Test :)"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// The one and only window has been initialized
m_pMainWnd->ShowWindow(SW_HIDE); // Hide it, so you cannot see it on the desktop
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMyMonitorApp message handlers
BOOL CMyMonitorApp::PreTranslateMessage(MSG* pMsg)
{
// CG: The following lines were added by the Splash Screen component. if (CSplashWnd::PreTranslateAppMessage(pMsg)) return TRUE; return CWinApp::PreTranslateMessage(pMsg);
}
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