📄 myudps~1.h
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#if !defined(AFX_MYUDPSOCKET_H__55CD9CE1_83D8_11D4_974C_0080C8F60D90__INCLUDED_)
#define AFX_MYUDPSOCKET_H__55CD9CE1_83D8_11D4_974C_0080C8F60D90__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyUdpSocket.h : header file
//
#include "LogIt.h"
#include "MyUdpInfo.h"
#define DEFAULT_IP "127.0.0.1"
#define DEFAULT_CLIENTNAME "No Name"
#define EVENT_UDP_CONNECTED 0x2000
#define TIME_BETWEEN_RECEIVE 1000
#define STAT_MYUDPC_SENDFIRST 0x5001
#define STAT_MYUDPC_SENDSECOND 0x5002
/////////////////////////////////////////////////////////////////////////////
// CMyUdpSocket command target
class CMyUdpSocket : public CAsyncSocket
{
// Attributes
public:
CString m_csAddress;
CString m_csClientName;
UINT m_uRemotePort;
UINT m_uLocalPort;
HWND m_hwndNotify;
CLogIt* m_pLogFile;
CMyUdpInfo* m_pMyUdpInfo;
DWORD m_dwState;
CString m_csModuleName;
// Operations
public:
CMyUdpSocket();
virtual ~CMyUdpSocket();
BOOL Initial();
void SendFirstPacket();
private:
BOOL ChecksumValid();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyUdpSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CMyUdpSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYUDPSOCKET_H__55CD9CE1_83D8_11D4_974C_0080C8F60D90__INCLUDED_)
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