📄 playwnd.h
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#if !defined(AFX_PLAYWND_H__E6AAF690_8D19_43AC_AE4E_E64F2412D706__INCLUDED_)
#define AFX_PLAYWND_H__E6AAF690_8D19_43AC_AE4E_E64F2412D706__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlayWnd.h : header file
//
/////////////////////////
// POPUP MENU ID DEFINE
#define VIDEO_MENU_BASE WM_USER + 1979
#define VIDEO_MENU_END WM_USER + 1985
#define VIDEO_MENU_FULLSCREEN WM_USER + 1979
#define VIDEO_MENU_MULTISCREEN WM_USER + 1980
#define VIDEO_MENU_AUTOADJUST WM_USER + 1981
#define VIDEO_MENU_RECORDVIDEO WM_USER + 1982
#define VIDEO_MENU_PRINTSCREEN WM_USER + 1983
#define VIDEO_MENU_EXITDECODE WM_USER + 1984
#define VIDEO_MENU_EXITCYCLE WM_USER + 1985
#define VIDEO_REPAINT WM_USER + 1999
// KeyColor
//#define VIDEO_BACK_COLOR RGB(111,104,160)
#define VIDEO_BACK_COLOR RGB(100,100,160)
/////////////////////////////////////////////////////////////////////////////
// CPlayWnd dialog
class CPlayWnd : public CWnd
{
// Construction
public:
CPlayWnd(); // standard constructor
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayWnd)
public:
virtual BOOL DestroyWindow();
protected:
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
afx_msg void OnVideoMenu(UINT nID);
afx_msg LRESULT OnRepaintWnd(WPARAM wParam, LPARAM lParam);
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayWnd)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
void SetWinID(int ID) {m_nWndID = ID;}
int GetWinID(void){return m_nWndID;}
//get split info
BOOL GetSplitInfo(SplitInfoNode* info);
//set split info -- copy whole structure
BOOL SetSplitInfo(SplitInfoNode* info);
//set split info -- split type
void SetSplitType(SplitType type);
//set split info -- channel handle
void SetSplitHandle(DWORD dwHandle);
//set split info -- split parameter
void SetSplitParam(void *Param);
//set split info -- flages of call-back-data saving
void SetSplitCBFlag_Real(int nFlag);
void SetSplitCBFile_Raw(FILE *file);
void SetSplitCBFile_Std(FILE *file);
void SetSplitCBFile_Pcm(FILE *file);
void SetSplitCBFile_Yuv(FILE *file);
private:
CRITICAL_SECTION m_cs;
BOOL m_bFullScreen;
int m_nWndID;
SplitInfoNode m_splitInfo;
int m_nPreSplit;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYWND_H__E6AAF690_8D19_43AC_AE4E_E64F2412D706__INCLUDED_)
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