📄 screenpannel.h
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#if !defined(AFX_SCREENPANNEL_H__F79F0D7D_1068_4E35_8380_22AE3E322707__INCLUDED_)
#define AFX_SCREENPANNEL_H__F79F0D7D_1068_4E35_8380_22AE3E322707__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScreenPannel.h : header file
#include "BSWndContainer.h"
#include "PlayWnd.h"
//
/////////////////////////////////////////////////////////////////////////////
// CScreenPannel class
class CScreenPannel : public CBSWndContainer
{
// Construction
public:
CScreenPannel();
// Implementation
public:
virtual ~CScreenPannel();
// Generated message map functions
protected:
//{{AFX_MSG(CScreenPannel)
afx_msg void OnDestroy();
afx_msg void OnPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
//现在nSub没有用,请填零
int SetShowPlayWin(int nMain, int nSub=0);
CWnd * GetPage(int nIndex);
////////////////////////////////////////////////////////////////////////////////////////////////////////
// private member for inter user
private:
CPlayWnd m_wndVideo[MAX_CHANNUM];
int nLastSplit;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCREENPANNEL_H__F79F0D7D_1068_4E35_8380_22AE3E322707__INCLUDED_)
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