📄 point3d.h
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/***************************************************************** * File: point3d.h * Synopsis: * Basic 3-dimensional geometry * Author: Shubin Zhao (shubinz@cs.nyu.edu), 2001. * ***************************************************************** * CORE Library Version 1.4 (July 2001) * Chee Yap <yap@cs.nyu.edu> * Chen Li <chenli@cs.nyu.edu> * Zilin Du <zilin@cs.nyu.edu> * * Copyright (c) 1995, 1996, 1998, 1999, 2000, 2001 Exact Computation Project * * WWW URL: http://cs.nyu.edu/exact/ * Email: exact@cs.nyu.edu * * $Id: point3d.h 37060 2007-03-13 18:10:39Z reichel $ *****************************************************************/#ifndef _POINT3D_H#define _POINT3D_H#include <CGAL/CORE/CORE.h>#include <CGAL/CORE/linearAlgebra.h>#include <CGAL/CORE/geombase.h> // class defination for 3d pointsclass Point3d : public GeomObj{private: double x, y, z; public: /************************************************************ * constructors and destructors ************************************************************/ Point3d(); //initialized to origin(0,0,0) Point3d(double x, double y, double z); Point3d(const Point3d & p); Point3d(const Vector& v); //create a point initialized to the point $(v[0], v[1], v[2])$ //precondition: v.dim() >= 3 (only the first 3 components are used) //destructor virtual ~Point3d() {} /************************************************************ * Methods ************************************************************/ Point3d& operator=(const Point3d&); double X() const { return x; } double Y() const { return y; } double Z() const { return z; } Vector toVector() const { return Vector(x, y, z); } virtual int dim() const { return 0; } double distance(const Point3d& p) const; // returns the Euclidean distance between p and this double distance() const { return distance(Point3d(0, 0, 0)); } // returns distance between this and origin Point3d negate() const { return Point3d(-x, -y, -z); } Vector operator-(const Point3d &p) const; Point3d operator+(const Vector &v) const; Point3d operator-(const Vector &v) const; Point3d operator*(const double& d) const; /************************************************************ * predicates ************************************************************/ bool operator==(const Point3d&) const; bool operator!=(const Point3d& p) const {return !operator==(p); } /************************************************************ * I/O, debugging ************************************************************/ friend std::ostream& operator<< (std::ostream&, const Point3d&); // write point p to output stream friend std::istream& operator>>(std::istream&, Point3d&); // reads the x and y coordinates of point p from the input stream // routines to display point: void dump() const { std::cout << "(" << x <<", " << y << z << ")" ; // simply outputs "(x, y)" } void dump(const char* s) const { std::cout << s << "(" << x <<", " << y << z << ")" ; // s is the prefix message } void dump(const char* s, const char* ss) const { std::cout << s << "(" << x <<", " << y << z << ss ; // ss is the suffix message } // compute signed volume of a tetrahedron friend double signed_volume(const Point3d& a, const Point3d& b, const Point3d& c, const Point3d& d);};//class Point3d/************************************************************ * Inline implementation and some 3d predicates ************************************************************/// removed inline implementation for compile under visual c++// Zilin Du// midPt(p, q) returns (p+q)/2:Point3d midPt3d ( Point3d& a, Point3d& b);/* orientation3d(a, b, c, d) * computes the orientation of points a, b, c, d as the sign * of the determinant * | ax ay az 1 | * | bx by bz 1 | * | cx cy cz 1 | * | dx dy dz 1 | * i.e., it returns +1 if d lies in the opposite side w.r.t. the * counter-clockwise side of plane formed by a, b, c */int orientation3d(const Point3d& a, const Point3d& b, const Point3d& c, const Point3d& d); /* area(a, b, c) returns 1/2 times the determinant of orientation(a,b,c) * above. This is the signed area of the triangle determined by a, b, c, * positive if orientation(a,b,c) > 0, and negative otherwise. */double volume(const Point3d& a, const Point3d& b, const Point3d& c, const Point3d& d);/* returns true if points a, b, c and d are coplanar, i.e., * orientation(a, b, c, d) = 0, and false otherwise. */bool coplanar(const Point3d& a, const Point3d& b, const Point3d& c, const Point3d& d);/************************************************************ * CONSTANTS ************************************************************/static Point3d ORIGIN_3D(0.0, 0.0, 0.0);static Point3d X_UNIT_3D(1.0, 0.0, 0.0);static Point3d Y_UNIT_3D(0.0, 1.0, 0.0);static Point3d Z_UNIT_3D(0.0, 0.0, 1.0);#endif
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