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📄 point.h

📁 很多二维 三维几何计算算法 C++ 类库
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/* Copyright 2004Stanford UniversityThis file is part of the DSR PDB Library.The DSR PDB Library is free software; you can redistribute it and/or modifyit under the terms of the GNU Lesser General Public License as published bythe Free Software Foundation; either version 2.1 of the License, or (at youroption) any later version.The DSR PDB Library is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITYor FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General PublicLicense for more details.You should have received a copy of the GNU Lesser General Public Licensealong with the DSR PDB Library; see the file LICENSE.LGPL.  If not, write tothe Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,MA 02110-1301, USA. */#ifndef CGAL_DSR_PDB_POINT_H#define CGAL_DSR_PDB_POINT_H#include <CGAL/PDB/basic.h>#include <iostream>#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>#include <CGAL/squared_distance_3.h>CGAL_PDB_BEGIN_NAMESPACE  // An alternative point class.  typedef CGAL::Exact_predicates_inexact_constructions_kernel::Point_3 Point;  typedef CGAL::Exact_predicates_inexact_constructions_kernel::Vector_3 Vector;  struct Squared_distance{    double operator()(const Point &a, const Point &b) const {      return CGAL::squared_distance(a,b);    }  };  //! Functor to compute the squared norm of a Vector  struct Squared_norm{    double operator()(const Vector &v) const {      return v.x()*v.x()+v.y()*v.y()+ v.z()*v.z();    }  };  //! Functor to compute the cross product of two vectors  struct Cross_product{    Vector operator()(const Vector &a, const Vector &b) const {      double x = a.y() * b.z() - b.y() * a.z();      double y = a.z() * b.x() - b.z() * a.x();      double z = a.x() * b.y() - b.x() * a.y();      return Vector(x,y,z);    }  };  /*!    This class represents a point in spherical coordinates.   */  struct Spherical_point{    //! Construct a spherical point from coordinates.    Spherical_point(double r, double theta, double phi) {      phi_=phi;      theta_=theta;      r_=r;    }    //! Construct a point from a vector.    Spherical_point(const Vector &v) {      double xy2=v.x()*v.x()+v.y()*v.y();      double sd= std::sqrt(xy2+v.z()*v.z());      r_=sd;      theta_= std::atan2(v.y(), v.x());      double xy=std::sqrt(xy2);      phi_= std::atan2(v.z(), xy);    }    Spherical_point(){}    //! The r component.    double r() const {      return r_;    }    //! The polar angle.    double phi() const {      return phi_;    }    //! The azimuthal angle in the x-y plane.    double theta() const {      return theta_;    }  private:    double phi_, theta_, r_;  };  //! Construct a spherical point with a certain axis.  /*!  \note This class is poorly designed having two completely    separate usages just sharing internal code.  */  struct Construct_spherical_point{    Construct_spherical_point(const Vector &xaxis,			      const Vector &zaxis){      make_axis(xaxis, zaxis);      base_=Point(0,0,0);    }            Construct_spherical_point(const Point &p,			      const Point &pop,			      const Point &popop){      base_=p;      make_axis(p-pop, popop-pop);    }        //! Construct the spherical coordinates of a vector.    Spherical_point operator()(const Vector &v) const {      double vz= v*z_;      double vx= v*x_;      double vy= v*y_;      return Spherical_point(vx, vy, vz);    };    //! Construct the spherical coordinates of a point relative to the base passed in the constructor.    Spherical_point operator()(const Point &p) const {      return operator()(p-base_);    }  private:    void make_axis(const Vector &xaxis,		   const Vector &zaxis){      Squared_norm sn;      z_= zaxis/sn(zaxis);      Vector xmz= xaxis- (xaxis*z_)*z_;      x_= xmz/sn(xmz);      Cross_product cp;      y_= cp(z_, x_);    }    Vector z_;    Vector x_;    Vector y_;    Point base_;  };  CGAL_PDB_END_NAMESPACE#endif

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