📄 foldertree.h
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#ifndef __FOLDERTREE_H
#define __FOLDERTREE_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// FolderTree.h : header file
//
#define WM_HIDETREE (WM_USER+1)
/////////////////////////////////////////////////////////////////////////////
// CFolderTree window
class CFolderTree : public CTreeCtrl
{
// Construction
public:
CFolderTree();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFolderTree)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CFolderTree();
// Generated message map functions
protected:
//{{AFX_MSG(CFolderTree)
afx_msg void OnDblclk(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg LRESULT OnHideTree(WPARAM wParam, LPARAM lParam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // __FOLDERTREE_H
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