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📄 windowprogressdialog.c

📁 上一个上传的有问题,这个是好的。visopsys包括系统内核和GUI的全部SOURCE code ,还包括一些基本的docs文档。里面src子目录对应所有SOURCE code.对于想研究操作系统的朋
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// //  Visopsys//  Copyright (C) 1998-2007 J. Andrew McLaughlin//  //  This library is free software; you can redistribute it and/or modify it//  under the terms of the GNU Lesser General Public License as published by//  the Free Software Foundation; either version 2.1 of the License, or (at//  your option) any later version.////  This library is distributed in the hope that it will be useful, but//  WITHOUT ANY WARRANTY; without even the implied warranty of//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser//  General Public License for more details.////  You should have received a copy of the GNU Lesser General Public License//  along with this library; if not, write to the Free Software Foundation,//  Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.////  windowProgressDialog.c//// This contains functions for user programs to operate GUI components.#include <string.h>#include <errno.h>#include <sys/window.h>#include <sys/api.h>static volatile image waitImage;static objectKey dialogWindow = NULL;static objectKey progressBar = NULL;static objectKey statusLabel = NULL;static objectKey cancelButton = NULL;static progress *prog = NULL;static int threadPid = 0;static void progressThread(void){  // This thread monitors the supplied progress structure for changes and  // updates the dialog window until the progress percentage equals 100 or  // until the (interruptible) operation is interrupted.  int status = 0;  windowEvent event;  progress lastProg;  // Copy the supplied progress structure so we'll notice changes  memcpy((void *) &lastProg, (void *) prog, sizeof(progress));  windowComponentSetData(progressBar, (void *) prog->percentFinished, 1);  windowComponentSetData(statusLabel, (char *) prog->statusMessage,			 strlen((char *) prog->statusMessage));  windowComponentSetEnabled(cancelButton, prog->canCancel);  if (prog->canCancel)    windowSwitchPointer(dialogWindow, "default");  else    windowSwitchPointer(dialogWindow, "busy");  while (1)    {      if (lockGet(&(prog->lock)) >= 0)	{	  // Did the status change?	  if (memcmp((void *) &lastProg, (void *) prog, sizeof(progress)))	    {	      // Look for progress percentage changes	      if (prog->percentFinished != lastProg.percentFinished)		windowComponentSetData(progressBar,				       (void *) prog->percentFinished, 1);	      // Look for status message changes	      if (strncmp((char *) prog->statusMessage,			  (char *) lastProg.statusMessage,			  PROGRESS_MAX_MESSAGELEN))		windowComponentSetData(statusLabel,				       (char *) prog->statusMessage,				       strlen((char *) prog->statusMessage));	      // Look for 'can cancel' flag changes	      if (prog->canCancel != lastProg.canCancel)		{		  windowComponentSetEnabled(cancelButton, prog->canCancel);		  if (prog->canCancel)		    windowSwitchPointer(dialogWindow, "default");		  else		    windowSwitchPointer(dialogWindow, "busy");		}	      // If the 'percent finished' is 100, quit	      if (prog->percentFinished >= 100)		break;	      // Look for 'need confirmation' flag changes	      if (prog->needConfirm)		{		  status = windowNewQueryDialog(dialogWindow, "Confirmation",						(char *) prog->confirmMessage);		  prog->needConfirm = 0;		  if (status == 1)		    prog->confirm = 1;		  else		    prog->confirm = -1;		}	      // Look for 'error' flag changes	      if (prog->error)		{		  windowNewErrorDialog(dialogWindow, "Error",				       (char *) prog->statusMessage);		  prog->error = 0;		}	      // Copy the status	      memcpy((void *) &lastProg, (void *) prog, sizeof(progress));	    }	  lockRelease(&(prog->lock));	}      // Check for our Cancel button      status = windowComponentEventGet(cancelButton, &event);      if ((status < 0) || ((status > 0) && (event.type == EVENT_MOUSE_LEFTUP)))	{	  prog->cancel = 1;	  windowComponentSetEnabled(cancelButton, 0);	  break;	}      // Done      multitaskerYield();    }  lockRelease(&(prog->lock));  // Exit.  multitaskerTerminate(0);}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Below here, the functions are exported for external use////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////_X_ objectKey windowNewProgressDialog(objectKey parentWindow, const char *title, progress *tmpProg){  // Desc: Create a 'progress' dialog box, with the parent window 'parentWindow', and the given titlebar text and progress structure.  The dialog creates a thread which monitors the progress structure for changes, and updates the progress bar and status message appropriately.  If the operation is interruptible, it will show a 'CANCEL' button.  If 'parentWindow' is NULL, the dialog box is actually created as an independent window that looks the same as a dialog.  This is a non-blocking call that returns immediately (but the dialog box itself is 'modal').  A call to this function should eventually be followed by a call to windowProgressDialogDestroy() in order to destroy and deallocate the window.  int status = 0;  objectKey imageComp = NULL;  componentParameters params;      // Check params.  It's okay for parentWindow to be NULL.  if ((title == NULL) || (tmpProg == NULL))    return (dialogWindow = NULL);  // Create the dialog.  Arbitrary size and coordinates  if (parentWindow)    dialogWindow = windowNewDialog(parentWindow, title);  else    dialogWindow = windowNew(multitaskerGetCurrentProcessId(), title);  if (dialogWindow == NULL)    return (dialogWindow);  bzero(&params, sizeof(componentParameters));  params.gridWidth = 1;  params.gridHeight = 1;  params.padLeft = 5;  params.padTop = 5;  params.orientationX = orient_right;  params.orientationY = orient_middle;  params.flags = WINDOW_COMPFLAG_FIXEDWIDTH;  if (waitImage.data == NULL)    {      status = imageLoad(WAITIMAGE_NAME, 0, 0, (image *) &waitImage);      if (status >= 0)	{	  waitImage.translucentColor.red = 0;	  waitImage.translucentColor.green = 255;	  waitImage.translucentColor.blue = 0;	}    }  if (waitImage.data)    imageComp = windowNewImage(dialogWindow, (image *) &waitImage,			       draw_translucent, &params);  // Create the progress bar  params.gridX++;  params.padRight = 5;  params.orientationX = orient_center;  params.flags = 0;  progressBar = windowNewProgressBar(dialogWindow, &params);  if (progressBar == NULL)    {      windowDestroy(dialogWindow);      return (dialogWindow = NULL);    }  // Create the status label  params.gridY++;  params.orientationX = orient_left;  statusLabel =    windowNewTextLabel(dialogWindow, "                                       "		       "                                         ", &params);  if (statusLabel == NULL)    {      windowDestroy(dialogWindow);      return (dialogWindow = NULL);    }  // Create the Cancel button  params.gridY++;  params.padBottom = 5;  params.flags = (WINDOW_COMPFLAG_FIXEDWIDTH | WINDOW_COMPFLAG_FIXEDHEIGHT);  params.orientationX = orient_center;  cancelButton = windowNewButton(dialogWindow, "Cancel", NULL, &params);  if (cancelButton == NULL)    {      windowDestroy(dialogWindow);      return (dialogWindow = NULL);    }  // Disable it until we know the operation is cancel-able.  windowComponentSetEnabled(cancelButton, 0);  windowRemoveCloseButton(dialogWindow);  if (parentWindow)    windowCenterDialog(parentWindow, dialogWindow);  windowSetVisible(dialogWindow, 1);  prog = tmpProg;  // Spawn our thread to monitor the progress  threadPid = multitaskerSpawn(progressThread, "progress thread", 0, NULL);  if (threadPid < 0)    {      windowDestroy(dialogWindow);      return (dialogWindow = NULL);    }  return (dialogWindow);}_X_ int windowProgressDialogDestroy(objectKey window){  // Desc: Given the objectKey for a progress dialog 'window' previously returned by windowNewProgressDialog(), destroy and deallocate the window.  int status = 0;  if (window == NULL)    return (status = ERR_NULLPARAMETER);  if (window != dialogWindow)    return (status = ERR_INVALID);  windowComponentSetData(progressBar, (void *) 100, 1);  windowComponentSetData(statusLabel, (char *) prog->statusMessage,			 strlen((char *) prog->statusMessage));  if (multitaskerProcessIsAlive(threadPid))    // Kill our thread    status = multitaskerKillProcess(threadPid, 1);  // Destroy the window  windowDestroy(dialogWindow);  dialogWindow = NULL;  progressBar = NULL;  statusLabel = NULL;  cancelButton = NULL;  prog = NULL;  threadPid = 0;  return (status);}

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