📄 game.java
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// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.midlet.MIDlet;
// Referenced classes of package game:
// GameScreen
public class game extends MIDlet
{
public boolean bRestartGame;
private Displayable _$732;
private GameScreen _$730;
public static String sLang = null;
public game()
{
bRestartGame = false;
String s = getAppProperty("gamelet-Language");
if(s == null)
s = "en";
sLang = s;
}
public void destroyApp(boolean flag)
{
}
public void pauseApp()
{
}
public void quit()
{
if(!bRestartGame)
{
destroyApp(false);
notifyDestroyed();
} else
{
_$730 = null;
_$732 = null;
for(int i = 0; i < 100; i++)
System.gc();
_$732 = Display.getDisplay(this).getCurrent();
_$730 = new GameScreen(this);
Display.getDisplay(this).setCurrent(_$730);
}
}
public void startApp()
{
_$732 = Display.getDisplay(this).getCurrent();
_$730 = new GameScreen(this);
Display.getDisplay(this).setCurrent(_$730);
}
}
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