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📄 backgraph.c

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/* * Copyright (c) 2001 by Hewlett-Packard Company. All rights reserved. * * THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED * OR IMPLIED.  ANY USE IS AT YOUR OWN RISK. * * Permission is hereby granted to use or copy this program * for any purpose,  provided the above notices are retained on all copies. * Permission to modify the code and to distribute modified code is granted, * provided the above notices are retained, and a notice that the code was * modified is included with the above copyright notice. * *//* * This implements a full, though not well-tuned, representation of the * backwards points-to graph.  This is used to test for non-GC-robust * data structures; the code is not used during normal garbage collection. * * One restriction is that we drop all back-edges from nodes with very * high in-degree, and simply add them add them to a list of such * nodes.  They are then treated as permanent roots.  Id this by itself * doesn't introduce a space leak, then such nodes can't contribute to * a growing space leak. */#ifdef MAKE_BACK_GRAPH#define MAX_IN	10	/* Maximum in-degree we handle directly */#include "private/dbg_mlc.h"#include <unistd.h>#if !defined(DBG_HDRS_ALL) || (ALIGNMENT != CPP_WORDSZ/8) || !defined(UNIX_LIKE)# error Configuration doesnt support MAKE_BACK_GRAPH#endif/* We store single back pointers directly in the object's oh_bg_ptr field.   *//* If there is more than one ptr to an object, we store q | FLAG_MANY, 	     *//* where q is a pointer to a back_edges object.				     *//* Every once in a while we use a back_edges object even for a single	     *//* pointer, since we need the other fields in the back_edges structure to    *//* be present in some fraction of the objects.  Otherwise we get serious     *//* performance issues.							     */#define FLAG_MANY 2typedef struct back_edges_struct {  word n_edges;	/* Number of edges, including those in continuation	*/  		/* structures.						*/  unsigned short flags;#	define RETAIN 1	/* Directly points to a reachable object;	*/  			/* retain for next GC.				*/  unsigned short height_gc_no;  		/* If height > 0, then the GC_gc_no value when it	*/  		/* was computed.  If it was computed this cycle, then	*/  		/* it is current.  If it was computed during the	*/  		/* last cycle, then it represents the old height,	*/  		/* which is only saved for live objects referenced by	*/  		/* dead ones.  This may grow due to refs from newly	*/		/* dead objects.				        */  signed_word height;  		/* Longest path through unreachable nodes to this node	*/  		/* that we found using depth first search.		*/  #   define HEIGHT_UNKNOWN ((signed_word)(-2))#   define HEIGHT_IN_PROGRESS ((signed_word)(-1))  ptr_t edges[MAX_IN];  struct back_edges_struct *cont;  		/* Pointer to continuation structure; we use only the	*/  		/* edges field in the continuation.			*/  		/* also used as free list link.				*/} back_edges;/* Allocate a new back edge structure.  Should be more sophisticated	*//* if this were production code.					*/#define MAX_BACK_EDGE_STRUCTS 100000static back_edges *back_edge_space = 0;int GC_n_back_edge_structs = 0;	/* Serves as pointer to never used	*/				/* back_edges space.			*/static back_edges *avail_back_edges = 0;				/* Pointer to free list of deallocated	*/				/* back_edges structures.		*/static back_edges * new_back_edges(void){  if (0 == back_edge_space) {    back_edge_space = (back_edges *)	    		GET_MEM(MAX_BACK_EDGE_STRUCTS*sizeof(back_edges));  }  if (0 != avail_back_edges) {    back_edges * result = avail_back_edges;    avail_back_edges = result -> cont;    result -> cont = 0;    return result;  }  if (GC_n_back_edge_structs >= MAX_BACK_EDGE_STRUCTS - 1) {    ABORT("needed too much space for back edges: adjust "	  "MAX_BACK_EDGE_STRUCTS");  }  return back_edge_space + (GC_n_back_edge_structs++);}/* Deallocate p and its associated continuation structures.	*/static void deallocate_back_edges(back_edges *p){   back_edges *last = p;   while (0 != last -> cont) last = last -> cont;   last -> cont = avail_back_edges;   avail_back_edges = p;}/* Table of objects that are currently on the depth-first search	*//* stack.  Only objects with in-degree one are in this table.		*//* Other objects are identified using HEIGHT_IN_PROGRESS.		*//* FIXME: This data structure NEEDS IMPROVEMENT.			*/#define INITIAL_IN_PROGRESS 10000static ptr_t * in_progress_space = 0;static size_t in_progress_size = 0;static size_t n_in_progress = 0;static void push_in_progress(ptr_t p){  if (n_in_progress >= in_progress_size)     if (in_progress_size == 0) {      in_progress_size = INITIAL_IN_PROGRESS;      in_progress_space = (ptr_t *)GET_MEM(in_progress_size * sizeof(ptr_t));    } else {      ptr_t * new_in_progress_space;      in_progress_size *= 2;      new_in_progress_space = (ptr_t *)	      			GET_MEM(in_progress_size * sizeof(ptr_t));      BCOPY(in_progress_space, new_in_progress_space,	    n_in_progress * sizeof(ptr_t));      in_progress_space = new_in_progress_space;      /* FIXME: This just drops the old space.	*/    }  if (in_progress_space == 0)      ABORT("MAKE_BACK_GRAPH: Out of in-progress space: "	    "Huge linear data structure?");  in_progress_space[n_in_progress++] = p;}static GC_bool is_in_progress(ptr_t p){  int i;  for (i = 0; i < n_in_progress; ++i) {    if (in_progress_space[i] == p) return TRUE;  }  return FALSE;}static void pop_in_progress(ptr_t p){  --n_in_progress;  GC_ASSERT(in_progress_space[n_in_progress] == p);}#define GET_OH_BG_PTR(p) \		(ptr_t)REVEAL_POINTER(((oh *)(p)) -> oh_bg_ptr)#define SET_OH_BG_PTR(p,q) (((oh *)(p)) -> oh_bg_ptr) = HIDE_POINTER(q)/* Execute s once for each predecessor q of p in the points-to graph. 	*//* s should be a bracketed statement.  We declare q.			*/#define FOR_EACH_PRED(q, p, s) \  { \    ptr_t q = GET_OH_BG_PTR(p); \    if (!((word)q & FLAG_MANY)) { \      if (q && !((word)q & 1)) s \	      /* !((word)q & 1) checks for a misnterpreted freelist link */ \    } else { \      back_edges *orig_be_ = (back_edges *)((word)q & ~FLAG_MANY); \      back_edges *be_ = orig_be_; \      int total_, local_; \      int n_edges_ = be_ -> n_edges; \      for (total_ = 0, local_ = 0; total_ < n_edges_; ++local_, ++total_) { \	  if (local_ == MAX_IN) { \	      be_ = be_ -> cont; \	      local_ = 0; \	  } \	  q = be_ -> edges[local_]; s \      } \    } \  }/* Ensure that p has a back_edges structure associated with it.	*/static void ensure_struct(ptr_t p){  ptr_t old_back_ptr = GET_OH_BG_PTR(p);  if (!((word)old_back_ptr & FLAG_MANY)) {    back_edges *be = new_back_edges();    be -> flags = 0;    if (0 == old_back_ptr) {      be -> n_edges = 0;    } else {      be -> n_edges = 1;      be -> edges[0] = old_back_ptr;    }    be -> height = HEIGHT_UNKNOWN;    be -> height_gc_no = GC_gc_no - 1;    GC_ASSERT(be >= back_edge_space);    SET_OH_BG_PTR(p, (word)be | FLAG_MANY);  }}/* Add the (forward) edge from p to q to the backward graph.  Both p	*//* q are pointers to the object base, i.e. pointers to an oh.		*/static void add_edge(ptr_t p,  ptr_t q){    ptr_t old_back_ptr = GET_OH_BG_PTR(q);    back_edges * be, *be_cont;    word i;    static unsigned random_number = 13;#   define GOT_LUCKY_NUMBER (((++random_number) & 0x7f) == 0)      /* A not very random number we use to occasionally allocate a	*/      /* back_edges structure even for a single backward edge.  This	*/      /* prevents us from repeatedly tracing back through very long	*/      /* chains, since we will have some place to store height and	*/      /* in_progress flags along the way.				*/    GC_ASSERT(p == GC_base(p) && q == GC_base(q));    if (!GC_HAS_DEBUG_INFO(q) || !GC_HAS_DEBUG_INFO(p)) {      /* This is really a misinterpreted free list link, since we saw */      /* a pointer to a free list.  Dont overwrite it!		      */      return;    }    if (0 == old_back_ptr) {	SET_OH_BG_PTR(q, p);	if (GOT_LUCKY_NUMBER) ensure_struct(q);	return;    }    /* Check whether it was already in the list of predecessors. */      FOR_EACH_PRED(pred, q, { if (p == pred) return; });    ensure_struct(q);    old_back_ptr = GET_OH_BG_PTR(q);    be = (back_edges *)((word)old_back_ptr & ~FLAG_MANY);    for (i = be -> n_edges, be_cont = be; i > MAX_IN;	be_cont = be_cont -> cont, i -= MAX_IN) {}    if (i == MAX_IN) {	be_cont -> cont = new_back_edges();	be_cont = be_cont -> cont;	i = 0;    }    be_cont -> edges[i] = p;    be -> n_edges++;    if (be -> n_edges == 100) {#       if 0	  if (GC_print_stats) {	    GC_err_printf0("The following object has in-degree >= 100:\n");	    GC_print_heap_obj(q);	  }#	endif    }}typedef void (*per_object_func)(ptr_t p, word n_words, word gc_descr);static void per_object_helper(struct hblk *h, word fn){  hdr * hhdr = HDR(h);  word sz = hhdr -> hb_sz;  word descr = hhdr -> hb_descr;  per_object_func f = (per_object_func)fn;  int i = 0;  do {    f((ptr_t)(h -> hb_body + i), sz, descr);    i += sz;  } while (i + sz <= BYTES_TO_WORDS(HBLKSIZE));}void GC_apply_to_each_object(per_object_func f){  GC_apply_to_all_blocks(per_object_helper, (word)f);}static void reset_back_edge(ptr_t p, word n_words, word gc_descr){  /* Skip any free list links, or dropped blocks */  if (GC_HAS_DEBUG_INFO(p)) {    ptr_t old_back_ptr = GET_OH_BG_PTR(p);    if ((word)old_back_ptr & FLAG_MANY) {      back_edges *be = (back_edges *)((word)old_back_ptr & ~FLAG_MANY);      if (!(be -> flags & RETAIN)) {	deallocate_back_edges(be);        SET_OH_BG_PTR(p, 0);       } else {        word *currentp;	GC_ASSERT(GC_is_marked(p));	/* Back edges may point to objects that will not be retained. 	*/	/* Delete them for now, but remember the height.		*/	/* Some will be added back at next GC.				*/	  be -> n_edges = 0;	  if (0 != be -> cont) {	    deallocate_back_edges(be -> cont);	    be -> cont = 0;	  }	GC_ASSERT(GC_is_marked(p));	/* We only retain things for one GC cycle at a time.		*/	  be -> flags &= ~RETAIN;      }    } else /* Simple back pointer */ {      /* Clear to avoid dangling pointer. */      SET_OH_BG_PTR(p, 0);    }  }}static void add_back_edges(ptr_t p, word n_words, word gc_descr){  word *currentp = (word *)(p + sizeof(oh));  /* For now, fix up non-length descriptors conservatively.	*/    if((gc_descr & GC_DS_TAGS) != GC_DS_LENGTH) {      gc_descr = WORDS_TO_BYTES(n_words);    }  while (currentp < (word *)(p + gc_descr)) {    word current = *currentp++;    FIXUP_POINTER(current);    if (current >= (word)GC_least_plausible_heap_addr && 	current <= (word)GC_greatest_plausible_heap_addr) {       ptr_t target = GC_base((GC_PTR)current);       if (0 != target) {	 add_edge(p, target);       }    }  }}/* Rebuild the representation of the backward reachability graph.	*//* Does not examine mark bits.  Can be called before GC.		*/void GC_build_back_graph(void){  GC_apply_to_each_object(add_back_edges);}/* Return an approximation to the length of the longest simple path	*//* through unreachable objects to p.  We refer to this as the height	*//* of p.								*/static word backwards_height(ptr_t p){  word result;  ptr_t back_ptr = GET_OH_BG_PTR(p);  back_edges *be;  if (0 == back_ptr) return 1;  if (!((word)back_ptr & FLAG_MANY)) {    if (is_in_progress(p)) return 0;  /* DFS back edge, i.e. we followed  */    				      /* an edge to an object already	  */    				      /* on our stack: ignore		  */    push_in_progress(p);    result = backwards_height(back_ptr)+1;    pop_in_progress(p);    return result;  }  be = (back_edges *)((word)back_ptr & ~FLAG_MANY);  if (be -> height >= 0 && be -> height_gc_no == GC_gc_no)      return be -> height;  /* Ignore back edges in DFS */    if (be -> height == HEIGHT_IN_PROGRESS) return 0;  result = (be -> height > 0? be -> height : 1);  be -> height = HEIGHT_IN_PROGRESS;  FOR_EACH_PRED(q, p, {    word this_height;    if (GC_is_marked(q) && !(FLAG_MANY & (word)GET_OH_BG_PTR(p))) {      if (GC_print_stats)	  GC_printf2("Found bogus pointer from 0x%lx to 0x%lx\n", q, p);	/* Reachable object "points to" unreachable one.		*/	/* Could be caused by our lax treatment of GC descriptors.	*/      this_height = 1;    } else {        this_height = backwards_height(q);    }    if (this_height >= result) result = this_height + 1;  });  be -> height = result;  be -> height_gc_no = GC_gc_no;  return result;}word GC_max_height;ptr_t GC_deepest_obj;/* Compute the maximum height of every unreachable predecessor p of  a 	*//* reachable object.  Arrange to save the heights of all such objects p	*//* so that they can be used in calculating the height of objects in the	*//* next GC.								*//* Set GC_max_height to be the maximum height we encounter, and 	*//* GC_deepest_obj to be the corresponding object.			*/static void update_max_height(ptr_t p, word n_words, word gc_descr){  if (GC_is_marked(p) && GC_HAS_DEBUG_INFO(p)) {    int i;    word p_height = 0;    ptr_t p_deepest_obj = 0;    ptr_t back_ptr;    back_edges *be = 0;    /* If we remembered a height last time, use it as a minimum.	*/    /* It may have increased due to newly unreachable chains pointing	*/    /* to p, but it can't have decreased.				*/    back_ptr = GET_OH_BG_PTR(p);    if (0 != back_ptr && ((word)back_ptr & FLAG_MANY)) {      be = (back_edges *)((word)back_ptr & ~FLAG_MANY);      if (be -> height != HEIGHT_UNKNOWN) p_height = be -> height;    }    FOR_EACH_PRED(q, p, {      if (!GC_is_marked(q) && GC_HAS_DEBUG_INFO(q)) {        word q_height;        q_height = backwards_height(q);	if (q_height > p_height) {	  p_height = q_height;	  p_deepest_obj = q;	}      }    });    if (p_height > 0) {      /* Remember the height for next time. */	if (be == 0) {    	  ensure_struct(p);    	  back_ptr = GET_OH_BG_PTR(p);  	  be = (back_edges *)((word)back_ptr & ~FLAG_MANY);	}	be -> flags |= RETAIN;	be -> height = p_height;	be -> height_gc_no = GC_gc_no;    }    if (p_height > GC_max_height) {	GC_max_height = p_height;	GC_deepest_obj = p_deepest_obj;    }  }}word GC_max_max_height = 0;void GC_traverse_back_graph(void){  GC_max_height = 0;  GC_apply_to_each_object(update_max_height);}void GC_print_back_graph_stats(void){  GC_printf2("Maximum backwards height of reachable objects at GC %lu is %ld\n",	     (unsigned long) GC_gc_no, GC_max_height);  if (GC_max_height > GC_max_max_height) {    GC_max_max_height = GC_max_height;    GC_printf0("The following unreachable object is last in a longest chain "	       "of unreachable objects:\n");    GC_print_heap_obj(GC_deepest_obj);  }  if (GC_print_stats) {    GC_printf1("Needed max total of %ld back-edge structs\n",	       GC_n_back_edge_structs);  }  GC_apply_to_each_object(reset_back_edge);  GC_deepest_obj = 0;}#endif /* MAKE_BACK_GRAPH */

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