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📄 floatsamplebuffer.java

📁 linux下建立JAVA虚拟机的源码KAFFE
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	 */	public int getByteArrayBufferSize(AudioFormat format) {		if (!format.getEncoding().equals(AudioFormat.Encoding.PCM_SIGNED) &&		        !format.getEncoding().equals(AudioFormat.Encoding.PCM_UNSIGNED)) {			throw new IllegalArgumentException			("FloatSampleBuffer: only PCM samples are possible.");		}		int bytesPerSample=format.getSampleSizeInBits()/8;		int bytesPerFrame=bytesPerSample*format.getChannels();		return bytesPerFrame*getSampleCount();	}	/**	 * @return number of bytes copied to buffer	 * @throws Exception when buffer is too small or <code>format</code> doesn't match	 */	public int convertToByteArray(byte[] buffer, int offset, AudioFormat format) {		int byteCount=getByteArrayBufferSize(format);		if (offset+byteCount>buffer.length) {			throw new IllegalArgumentException			("FloatSampleBuffer.convertToByteArray: buffer too small.");		}		boolean signed=format.getEncoding().equals(AudioFormat.Encoding.PCM_SIGNED);		if (!signed &&		        !format.getEncoding().equals(AudioFormat.Encoding.PCM_UNSIGNED)) {			throw new IllegalArgumentException			("FloatSampleBuffer.convertToByteArray: only PCM samples are allowed.");		}		if (format.getSampleRate()!=getSampleRate()) {			throw new IllegalArgumentException			("FloatSampleBuffer.convertToByteArray: different samplerates.");		}		if (format.getChannels()!=getChannelCount()) {			throw new IllegalArgumentException			("FloatSampleBuffer.convertToByteArray: different channel count.");		}		int bytesPerSample=format.getSampleSizeInBits()/8;		int bytesPerFrame=bytesPerSample*format.getChannels();		int formatType=getFormatType(format.getSampleSizeInBits(),		                             signed, format.isBigEndian());		for (int ch=0; ch<format.getChannels(); ch++) {			convertFloatToByte(getChannel(ch), sampleCount,			                   buffer, offset,			                   bytesPerFrame, formatType);			offset+=bytesPerSample; // next channel		}		return getSampleCount()*bytesPerFrame;	}		/**	 * Creates a new byte[] buffer and returns it.	 * Throws an exception when sample rate doesn't match.	 * @see #convertToByteArray(byte[], int, AudioFormat)	 */	public byte[] convertToByteArray(AudioFormat format) {		// throws exception when sampleRate doesn't match		// creates a new byte[] buffer and returns it		byte[] res=new byte[getByteArrayBufferSize(format)];		convertToByteArray(res, 0, format);		return res;	}	//////////////////////////////// actions /////////////////////////////////	/**	 * Resizes this buffer.	 * <p>If <code>keepOldSamples</code> is true, as much as possible samples are	 * retained. If the buffer is enlarged, silence is added at the end.	 * If <code>keepOldSamples</code> is false, existing samples are discarded	 * and the buffer contains random samples.	 */	public void changeSampleCount(int newSampleCount, boolean keepOldSamples) {		int oldSampleCount=getSampleCount();		if (oldSampleCount==newSampleCount) {			return;		}		Object[] oldChannels=null;		if (keepOldSamples) {			oldChannels=getAllChannels();		}		init(getChannelCount(), newSampleCount, getSampleRate());		if (keepOldSamples) {			// copy old channels and eventually silence out new samples			int copyCount=newSampleCount<oldSampleCount?			              newSampleCount:oldSampleCount;			for (int ch=0; ch<getChannelCount(); ch++) {				float[] oldSamples=(float[]) oldChannels[ch];				float[] newSamples=(float[]) getChannel(ch);				if (oldSamples!=newSamples) {					// if this sample array was not object of lazy delete					System.arraycopy(oldSamples, 0, newSamples, 0, copyCount);				}				if (oldSampleCount<newSampleCount) {					// silence out new samples					for (int i=oldSampleCount; i<newSampleCount; i++) {						newSamples[i]=0.0f;					}				}			}		}	}	public void makeSilence() {		// silence all channels		if (getChannelCount()>0) {			makeSilence(0);			for (int ch=1; ch<getChannelCount(); ch++) {				copyChannel(0, ch);			}		}	}	public void makeSilence(int channel) {		float[] samples=getChannel(0);		for (int i=0; i<getSampleCount(); i++) {			samples[i]=0.0f;		}	}	public void addChannel(boolean silent) {		// creates new, silent channel		insertChannel(getChannelCount(), silent);	}	/**	 * lazy insert of a (silent) channel at position <code>index</code>.	 */	public void insertChannel(int index, boolean silent) {		insertChannel(index, silent, LAZY_DEFAULT);	}	/**	 * Inserts a channel at position <code>index</code>.	 * <p>If <code>silent</code> is true, the new channel will be silent. 	 * Otherwise it will contain random data.	 * <p>If <code>lazy</code> is true, hidden channels which have at least getSampleCount()	 * elements will be examined for reusage as inserted channel.<br>	 * If <code>lazy</code> is false, still hidden channels are reused,	 * but it is assured that the inserted channel has exactly getSampleCount() elements,	 * thus not wasting memory.	 */	public void insertChannel(int index, boolean silent, boolean lazy) {		int physSize=channels.size();		int virtSize=getChannelCount();		float[] newChannel=null;		if (physSize>virtSize) {			// there are hidden channels. Try to use one.			for (int ch=virtSize; ch<physSize; ch++) {				float[] thisChannel=(float[]) channels.get(ch);				if ((lazy && thisChannel.length>=getSampleCount())				        || (!lazy && thisChannel.length==getSampleCount())) {					// we found a matching channel. Use it !					newChannel=thisChannel;					channels.remove(ch);					break;				}			}		}		if (newChannel==null) {			newChannel=new float[getSampleCount()];		}		channels.add(index, newChannel);		this.channelCount++;		if (silent) {			makeSilence(index);		}	}	/** performs a lazy remove of the channel */	public void removeChannel(int channel) {		removeChannel(channel, LAZY_DEFAULT);	}	/**	 * Removes a channel.	 * If lazy is true, the channel is not physically removed, but only hidden.	 * These hidden channels are reused by subsequent calls to addChannel 	 * or insertChannel.	 */	public void removeChannel(int channel, boolean lazy) {		if (!lazy) {			channels.remove(channel);		} else if (channel<getChannelCount()-1) {			// if not already, move this channel at the end			channels.add(channels.remove(channel));		}		channelCount--;	}	/**	 * both source and target channel have to exist. targetChannel	 * will be overwritten	 */	public void copyChannel(int sourceChannel, int targetChannel) {		float[] source=getChannel(sourceChannel);		float[] target=getChannel(targetChannel);		System.arraycopy(source, 0, target, 0, getSampleCount());	}	/**	 * Copies data inside all channel. When the 2 regions	 * overlap, the behavior is not specified.	 */	public void copy(int sourceIndex, int destIndex, int length) {		for (int i=0; i<getChannelCount(); i++) {			copy(i, sourceIndex, destIndex, length);		}	}	/**	 * Copies data inside a channel. When the 2 regions	 * overlap, the behavior is not specified.	 */	public void copy(int channel, int sourceIndex, int destIndex, int length) {		float[] data=getChannel(channel);		int bufferCount=getSampleCount();		if (sourceIndex+length>bufferCount || destIndex+length>bufferCount			|| sourceIndex<0 || destIndex<0 || length<0) {				throw new IndexOutOfBoundsException("parameters exceed buffer size");		}		System.arraycopy(data, sourceIndex, data, destIndex, length);	}	/** 	 * Mix up of 1 channel to n channels.<br>	 * It copies the first channel to all newly created channels.	 * @param targetChannelCount the number of channels that this sample buffer	 *                        will have after expanding. NOT the number of 	 *                        channels to add !	 * @exception IllegalArgumentException if this buffer does not have one 	 *            channel before calling this method.	 */	public void expandChannel(int targetChannelCount) {		// even more sanity...		if (getChannelCount()!=1) {			throw new IllegalArgumentException(			    "FloatSampleBuffer: can only expand channels for mono signals.");		}		for (int ch=1; ch<targetChannelCount; ch++) {			addChannel(false);			copyChannel(0, ch);		}	}	/** 	 * Mix down of n channels to one channel.<br>	 * It uses a simple mixdown: all other channels are added to first channel.<br>	 * The volume is NOT lowered !	 * Be aware, this might cause clipping when converting back	 * to integer samples.	 */	public void mixDownChannels() {		float[] firstChannel=getChannel(0);		int sampleCount=getSampleCount();		int channelCount=getChannelCount();		for (int ch=channelCount-1; ch>0; ch--) {			float[] thisChannel=getChannel(ch);			for (int i=0; i<sampleCount; i++) {				firstChannel[i]+=thisChannel[i];			}			removeChannel(ch);		}	}		public void setSamplesFromBytes(byte[] srcBuffer, int srcOffset, AudioFormat format, 	                                int destOffset, int lengthInSamples) {		int bytesPerSample = (format.getSampleSizeInBits() + 7)/8;		int bytesPerFrame = bytesPerSample * format.getChannels();				if (srcOffset + (lengthInSamples * bytesPerFrame) > srcBuffer.length) {			throw new IllegalArgumentException			("FloatSampleBuffer.setSamplesFromBytes: srcBuffer too small.");		}		if (destOffset + lengthInSamples > getSampleCount()) {			throw new IllegalArgumentException			("FloatSampleBuffer.setSamplesFromBytes: destBuffer too small.");		}		boolean signed = format.getEncoding().equals(AudioFormat.Encoding.PCM_SIGNED);		boolean unsigned = format.getEncoding().equals(AudioFormat.Encoding.PCM_UNSIGNED);		if (!signed && !unsigned) {			throw new IllegalArgumentException			("FloatSampleBuffer: only PCM samples are possible.");		}		int formatType = getFormatType(format.getSampleSizeInBits(),		                               signed, format.isBigEndian());		for (int ch = 0; ch < format.getChannels(); ch++) {			convertByteToFloat(srcBuffer, srcOffset, bytesPerFrame, formatType,			                   getChannel(ch), destOffset, lengthInSamples);			srcOffset += bytesPerSample; // next channel		}	}	//////////////////////////////// properties /////////////////////////////////	public int getChannelCount() {		return channelCount;	}	public int getSampleCount() {		return sampleCount;	}	public float getSampleRate() {		return sampleRate;	}	/**	 * Sets the sample rate of this buffer.	 * NOTE: no conversion is done. The samples are only re-interpreted.	 */	public void setSampleRate(float sampleRate) {		if (sampleRate<=0) {			throw new IllegalArgumentException			("Invalid samplerate for FloatSampleBuffer.");		}		this.sampleRate=sampleRate;	}	/**	 * NOTE: the returned array may be larger than sampleCount. So in any case, 	 * sampleCount is to be respected.	 */	public float[] getChannel(int channel) {		if (channel<0 || channel>=getChannelCount()) {			throw new IllegalArgumentException(

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