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📄 floatsamplebuffer.java

📁 linux下建立JAVA虚拟机的源码KAFFE
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/* * FloatSampleBuffer.java *//* *  Copyright (c) 2000 by Florian Bomers <florian@bome.com> * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU Library General Public License as published *   by the Free Software Foundation; either version 2 of the License, or *   (at your option) any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU Library General Public License for more details. * *   You should have received a copy of the GNU Library General Public *   License along with this program; if not, write to the Free Software *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */package	org.tritonus.share.sampled;import java.util.ArrayList;import java.util.Random;import javax.sound.sampled.AudioFormat;/** * A class for small buffers of samples in linear, 32-bit * floating point format.  * <p> * It is supposed to be a replacement of the byte[] stream * architecture of JavaSound, especially for chains of * AudioInputStreams. Ideally, all involved AudioInputStreams * handle reading into a FloatSampleBuffer.  * <p> * Specifications: * <ol> * <li>Channels are separated, i.e. for stereo there are 2 float arrays *     with the samples for the left and right channel * <li>All data is handled in samples, where one sample means *     one float value in each channel * <li>All samples are normalized to the interval [-1.0...1.0] * </ol> * <p> * When a cascade of AudioInputStreams use FloatSampleBuffer for * processing, they may implement the interface FloatSampleInput. * This signals that this stream may provide float buffers * for reading. The data is <i>not</i> converted back to bytes, * but stays in a single buffer that is passed from stream to stream. * For that serves the read(FloatSampleBuffer) method, which is * then used as replacement for the byte-based read functions of * AudioInputStream.<br> * However, backwards compatibility must always be retained, so * even when an AudioInputStream implements FloatSampleInput, * it must work the same way when any of the byte-based read methods * is called.<br> * As an example, consider the following set-up:<br> * <ul> * <li>auAIS is an AudioInputStream (AIS) that reads from an AU file *     in 8bit pcm at 8000Hz. It does not implement FloatSampleInput. * <li>pcmAIS1 is an AIS that reads from auAIS and converts the data  *     to PCM 16bit. This stream implements FloatSampleInput, i.e. it  *     can generate float audio data from the ulaw samples. * <li>pcmAIS2 reads from pcmAIS1 and adds a reverb. *     It operates entirely on floating point samples. * <li>The method that reads from pcmAIS2 (i.e. AudioSystem.write) does  *     not handle floating point samples.  * </ul> * So, what happens when a block of samples is read from pcmAIS2 ? * <ol> * <li>the read(byte[]) method of pcmAIS2 is called * <li>pcmAIS2 always operates on floating point samples, so *     it uses an own instance of FloatSampleBuffer and initializes *     it with the number of samples requested in the read(byte[]) *     method. * <li>It queries pcmAIS1 for the FloatSampleInput interface. As it *     implements it, pcmAIS2 calls the read(FloatSampleBuffer) method *     of pcmAIS1. * <li>pcmAIS1 notes that its underlying stream does not support floats, *     so it instantiates a byte buffer which can hold the number of *     samples of the FloatSampleBuffer passed to it. It calls the *     read(byte[]) method of auAIS. * <li>auAIS fills the buffer with the bytes. * <li>pcmAIS1 calls the <code>initFromByteArray</code> method of *     the float buffer to initialize it with the 8 bit data. * <li>Then pcmAIS1 processes the data: as the float buffer is *     normalized, it does nothing with the buffer - and returns *     control to pcmAIS2. The SampleSizeInBits field of the *     AudioFormat of pcmAIS1 defines that it should be 16 bits. * <li>pcmAIS2 receives the filled buffer from pcmAIS1 and does *     its processing on the buffer - it adds the reverb. * <li>As pcmAIS2's read(byte[]) method had been called, pcmAIS2 *     calls the <code>convertToByteArray</code> method of *     the float buffer to fill the byte buffer with the *     resulting samples. * </ol> * <p> * To summarize, here are some advantages when using a FloatSampleBuffer  * for streaming: * <ul> * <li>no conversions from/to bytes need to be done during processing * <li>the sample size in bits is irrelevant - normalized range * <li>higher quality for processing * <li>separated channels (easy process/remove/add channels) * <li>potentially less copying of audio data, as processing * of the float samples is generally done in-place. The same * instance of a FloatSampleBuffer may be used from the data source * to the final data sink. * </ul> * <p> * Simple benchmarks showed that the processing needs * for the conversion to and from float is about the same as * when converting it to shorts or ints without dithering,  * and significantly higher with dithering. An own implementation  * of a random number generator may improve this. * <p> * &quot;Lazy&quot; deletion of samples and channels:<br> * <ul> * <li>When the sample count is reduced, the arrays are not resized, but * only the member variable <code>sampleCount</code> is reduced. A subsequent * increase of the sample count (which will occur frequently), will check * that and eventually reuse the existing array. * <li>When a channel is deleted, it is not removed from memory but only * hidden. Subsequent insertions of a channel will check whether a hidden channel * can be reused. * </ul> * The lazy mechanism can save many array instantiation (and copy-) operations * for the sake of performance. All relevant methods exist in a second * version which allows explicitely to disable lazy deletion. * <p> * Use the <code>reset</code> functions to clear the memory and remove  * hidden samples and channels. * <p> * Note that the lazy mechanism implies that the arrays returned * from <code>getChannel(int)</code> may have a greater size * than getSampleCount(). Consequently, be sure to never rely on the  * length field of the sample arrays. * <p> * As an example, consider a chain of converters that all act * on the same instance of FloatSampleBuffer. Some converters * may decrease the sample count (e.g. sample rate converter) and * delete channels (e.g. PCM2PCM converter). So, processing of one * block will decrease both. For the next block, all starts * from the beginning. With the lazy mechanism, all float arrays * are only created once for processing all blocks.<br> * Having lazy disabled would require for each chunk that is processed * <ol> * <li>new instantiation of all channel arrays * at the converter chain beginning as they have been * either deleted or decreased in size during processing of the  * previous chunk, and * <li>re-instantiation of all channel arrays for * the reduction of the sample count. * </ol> * <p> * Dithering:<br> * By default, this class uses dithering for reduction  * of sample width (e.g. original data was 16bit, target  * data is 8bit). As dithering may be needed in other cases  * (especially when the float samples are processed using DSP * algorithms), or it is preferred to switch it off, * dithering can be explicitely switched on or off with * the method setDitherMode(int).<br> * For a discussion about dithering, see * <a href="http://www.iqsoft.com/IQSMagazine/BobsSoapbox/Dithering.htm"> * here</a> and  * <a href="http://www.iqsoft.com/IQSMagazine/BobsSoapbox/Dithering2.htm"> * here</a>. * * @author Florian Bomers */public class FloatSampleBuffer {	/** Whether the functions without lazy parameter are lazy or not. */	private static final boolean LAZY_DEFAULT=true;	private ArrayList channels=new ArrayList(); // contains for each channel a float array	private int sampleCount=0;	private int channelCount=0;	private float sampleRate=0;	private int originalFormatType=0;	/** Constant for setDitherMode: dithering will be enabled if sample size is decreased */	public static final int DITHER_MODE_AUTOMATIC=0;	/** Constant for setDitherMode: dithering will be done */	public static final int DITHER_MODE_ON=1;	/** Constant for setDitherMode: dithering will not be done */	public static final int DITHER_MODE_OFF=2;	private static Random random=null;	private float ditherBits=0.8f;	private boolean doDither=false; // set in convertFloatToBytes	// e.g. the sample rate converter may want to force dithering	private int ditherMode=DITHER_MODE_AUTOMATIC;	// sample width (must be in order !)	private static final int F_8=1;	private static final int F_16=2;	private static final int F_24=3;	private static final int F_32=4;	private static final int F_SAMPLE_WIDTH_MASK=F_8 | F_16 | F_24 | F_32;	// format bit-flags	private static final int F_SIGNED=8;	private static final int F_BIGENDIAN=16;	// supported formats	private static final int CT_8S=F_8 | F_SIGNED;	private static final int CT_8U=F_8;	private static final int CT_16SB=F_16 | F_SIGNED | F_BIGENDIAN;	private static final int CT_16SL=F_16 | F_SIGNED;	private static final int CT_24SB=F_24 | F_SIGNED | F_BIGENDIAN;	private static final int CT_24SL=F_24 | F_SIGNED;	private static final int CT_32SB=F_32 | F_SIGNED | F_BIGENDIAN;	private static final int CT_32SL=F_32 | F_SIGNED;	//////////////////////////////// initialization /////////////////////////////////	public FloatSampleBuffer() {		this(0,0,1);	}	public FloatSampleBuffer(int channelCount, int sampleCount, float sampleRate) {		init(channelCount, sampleCount, sampleRate, LAZY_DEFAULT);	}	public FloatSampleBuffer(byte[] buffer, int offset, int byteCount,	                         AudioFormat format) {		this(format.getChannels(),		     byteCount/(format.getSampleSizeInBits()/8*format.getChannels()),		     format.getSampleRate());		initFromByteArray(buffer, offset, byteCount, format);	}	protected void init(int channelCount, int sampleCount, float sampleRate) {		init(channelCount, sampleCount, sampleRate, LAZY_DEFAULT);	}	protected void init(int channelCount, int sampleCount, float sampleRate, boolean lazy) {		if (channelCount<0 || sampleCount<0) {			throw new IllegalArgumentException(			    "Invalid parameters in initialization of FloatSampleBuffer.");		}		setSampleRate(sampleRate);		if (getSampleCount()!=sampleCount || getChannelCount()!=channelCount) {			createChannels(channelCount, sampleCount, lazy);		}	}	private void createChannels(int channelCount, int sampleCount, boolean lazy) {		this.sampleCount=sampleCount;		// lazy delete of all channels. Intentionally lazy !		this.channelCount=0;		for (int ch=0; ch<channelCount; ch++) {			insertChannel(ch, false, lazy);		}		if (!lazy) {			// remove hidden channels			while (channels.size()>channelCount) {				channels.remove(channels.size()-1);			}		}	}	public void initFromByteArray(byte[] buffer, int offset, int byteCount,	                              AudioFormat format) {		initFromByteArray(buffer, offset, byteCount, format, LAZY_DEFAULT);	}	public void initFromByteArray(byte[] buffer, int offset, int byteCount,	                              AudioFormat format, boolean lazy) {		if (offset+byteCount>buffer.length) {			throw new IllegalArgumentException			("FloatSampleBuffer.initFromByteArray: buffer too small.");		}		boolean signed=format.getEncoding().equals(AudioFormat.Encoding.PCM_SIGNED);		if (!signed &&		        !format.getEncoding().equals(AudioFormat.Encoding.PCM_UNSIGNED)) {			throw new IllegalArgumentException			("FloatSampleBuffer: only PCM samples are possible.");		}		int bytesPerSample=format.getSampleSizeInBits()/8;		int bytesPerFrame=bytesPerSample*format.getChannels();		int thisSampleCount=byteCount/bytesPerFrame;		init(format.getChannels(), thisSampleCount, format.getSampleRate(), lazy);		int formatType=getFormatType(format.getSampleSizeInBits(),		                             signed, format.isBigEndian());		// save format for automatic dithering mode		originalFormatType=formatType;		for (int ch=0; ch<format.getChannels(); ch++) {			convertByteToFloat(buffer, offset, bytesPerFrame, formatType, 			                   getChannel(ch), 0, sampleCount);			offset+=bytesPerSample; // next channel		}	}	public void initFromFloatSampleBuffer(FloatSampleBuffer source) {		init(source.getChannelCount(), source.getSampleCount(), source.getSampleRate());		for (int ch=0; ch<getChannelCount(); ch++) {			System.arraycopy(source.getChannel(ch), 0, getChannel(ch), 0, sampleCount);		}	}	/**	 * deletes all channels, frees memory...	 * This also removes hidden channels by lazy remove.	 */	public void reset() {		init(0,0,1, false);	}	/**	 * destroys any existing data and creates new channels.	 * It also destroys lazy removed channels and samples.	 */	public void reset(int channels, int sampleCount, float sampleRate) {		init(channels, sampleCount, sampleRate, false);	}	//////////////////////////////// conversion back to bytes /////////////////////////////////	/**	 * returns the required size of the buffer	 * when convertToByteArray(..) is called

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