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📄 panel.java

📁 linux下建立JAVA虚拟机的源码KAFFE
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package java.awt;/** * * Copyright (c) 1998 *	Transvirtual Technologies, Inc.  All rights reserved. * * See the file "license.terms" for information on usage and redistribution * of this file. * */public class Panel  extends Container{	final private static long serialVersionUID = -2728009084054400034L;	private static LayoutManager defaultLayout = new FlowLayout();	private static int counter;public Panel() {	this( defaultLayout );}public Panel( LayoutManager layout) {	// Panels usually get their own update events, not being updated	// sync within their parents	flags |= IS_ASYNC_UPDATED;	setLayout( layout);	setName("panel" + counter++);}ClassProperties getClassProperties () {	return ClassAnalyzer.analyzeAll( getClass(), true);}public Graphics getGraphics () {	if ( (flags & IS_ADD_NOTIFIED) != 0 ){		NativeGraphics g = NativeGraphics.getClippedGraphics( null, this,		                                                      0, 0, 0, 0,		                                                      width, height, false);		if ( g != null )			linkGraphics( g);		return g;	}	else {		return null;	}}public boolean isFocusTraversable () {	// for some obscure reason, Panels are not focusTraversable by default	return false;}void processPaintEvent ( int id, int ux, int uy, int uw, int uh ) {	NativeGraphics g = NativeGraphics.getClippedGraphics( null, this, 0,0,	                                                      ux, uy, uw, uh,	                                                      false);	if ( g != null ){		markRepaints( ux, uy, uw, uh);		if ( id == PaintEvt.UPDATE ) {			update( g);		}		else {			// Another anoying anomaly: on some window systems, the			// background of native Components is automatically blanked (by the			// native window system or native peer), which is simulated here.			// Note that we don't do that for UPDATE events, since the update() spec			// explicitly states "you can assume that the background is not cleared..",			// and we take that literally! This also shows up in Canvas			g.clearRect( 0, 0, width, height);			paint( g);		}		g.dispose();		if ( hasDirties() )			emitRepaints( ux, uy, uw, uh);	}}}

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