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📄 window.h

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/* * btg Copyright (C) 2005 Michael Wojciechowski. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *//* * $Id: window.h,v 1.1.4.6 2007/09/17 15:34:50 wojci Exp $ */#ifndef WINDOW_H#define WINDOW_H#include <string>#include <vector>#include <bcore/project.h>#include <bcore/type_btg.h>#include <bcore/status.h>#include "keys.h"#include "colors.h"extern "C"{#include <ncurses.h>}namespace btg{   namespace UI      {         namespace cli            {	      /**	       * \addtogroup ncli	       */	      /** @{ */               /// Describes a window's dimensions.               class windowSize                  {                  public:                     /// Offset, X.                     t_uint topX;                     /// Offset, Y.                     t_uint topY;                     /// The width.                     t_uint width;                     /// The height.                     t_uint height;                  };               /// Base class used for creating ncurses windows.               class baseWindow                  {                  public:                     /// Constructor.                     baseWindow(keyMapping const& _kmap);                     /// Initialize the window.                     virtual bool init(windowSize const& _ws);                     /// Resize the window.                     virtual void resize(windowSize const& _ws) = 0;                     /// Given the possible width and height,                      /// get the window's dimensions.                     virtual windowSize calculateDimenstions(windowSize const& _ws) const = 0;                     /// Destroy the window.                     virtual bool destroy();                     /// Refresh the window. Whatever is done to draw                     /// the contents, it should be called from here.                     virtual void refresh() = 0;                     /// Clear the contents of the window.                     virtual void clear();                     /// Get the physical screen resolution (in                     /// characters).                     static void getScreenSize(t_uint & _width,                                               t_uint & _height);                     /// Init ncurses.                     static void ncursesInit();                     /// Deinit ncurses.                     static void ncursesDestroy();                     /// Get the window resolution (in characters).                     void getSize(windowSize & _ws);                     /// Read from keyboard.                     /// Uses the stored key map.                     virtual keyMapping::KEYLABEL handleKeyboard();                     /// As above, but use the argument instead of calling wgetch.                     /// @return True - found a label for the key. False otherwise.                     virtual bool handleKeyboard(t_int const _key,                                                  keyMapping::KEYLABEL & _label) const;                     /// Return true, when the user presses any key.                     virtual t_int readAnyKey();                     /// Set the current color.                     void setColor(Colors::COLORLABEL _label);                     /// Disable the use of a certain color.                     void unSetColor(Colors::COLORLABEL _label);                     /// Destructor.                     virtual ~baseWindow();                  protected:                     /// Pointer to the ncurses window.                     WINDOW* window_;                     /// Top X position.                     t_uint  topX_;                     /// Top Y position.                     t_uint  topY_;                     /// The width of the window.                     t_uint  width_;                     /// The height of the window.                     t_uint  height_;                     /// Keys used by this window.                     keyMapping kmap_;		     /// Given a sting of certain length, generate                     /// spaces so that the string + spaces will fill                     /// width_.                     void genSpaces(std::string const& _input, std::string & _spaces) const;                  };               /// Interface for dialogs.               class dialog                  {                  public:                     /// Result of running a dialog.                     enum RESULT                        {                           R_NCREAT = -2, // Unable to create a dialog.                           R_RESIZE = -1, // Resized, take action.                           R_QUIT   =  0  // Normal quit.                        };                  public:                     /// Constructor.                     dialog();                     /// Function used to initialize and show the                     /// dialog.                     virtual dialog::RESULT run() = 0;                     /// Destructor.                     virtual ~dialog();                  };	       /** @} */            } // namespace cli      } // namespace UI} // namespace btg#endif // WINDOW_H

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