📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__A368F0CD_5331_4508_927F_317264A5C084__INCLUDED_)
#define AFX_CLIENTSOCKET_H__A368F0CD_5331_4508_927F_317264A5C084__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
#include "Interface.h"
#include "MyWaveIn.h"
#include "UdpSocket.h"
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientSocket : public CSocket
{
// Attributes
public:
// Operations
public:
CClientSocket(CInterface *pInterFace,CMyWaveIn *pIn,CUdpSocket *pUdp);
virtual ~CClientSocket();
// Overrides
public:
BOOL m_bConnect;
char *m_pBuffer;
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnClose(int nErrorCode);
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
CInterface *m_pInterface;
CMyWaveIn *m_pIn;
CUdpSocket *m_pUdp;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__A368F0CD_5331_4508_927F_317264A5C084__INCLUDED_)
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