📄 connection.h
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/*** JNetLib** Copyright (C) 2000-2001 Nullsoft, Inc.** Author: Justin Frankel** File: connection.h - JNL TCP connection interface** License: see jnetlib.h**** Usage:** 1. Create a JNL_Connection object, optionally specifying a JNL_AsyncDNS** object to use (or NULL for none, or JNL_CONNECTION_AUTODNS for auto),** and the send and receive buffer sizes.** 2. Call connect() to have it connect to a host/port (the hostname will be ** resolved if possible).** 3. call run() with the maximum send/recv amounts, and optionally parameters** so you can tell how much has been send/received. You want to do this a lot, while:** 4. check get_state() to check the state of the connection. The states are:** JNL_Connection::STATE_ERROR** - an error has occurred on the connection. the connection has closed,** and you can no longer write to the socket (there still might be ** data in the receive buffer - use recv_bytes_available()). ** JNL_Connection::STATE_NOCONNECTION** - no connection has been made yet. call connect() already! :)** JNL_Connection::STATE_RESOLVING** - the connection is still waiting for a JNL_AsycnDNS to resolve the** host. ** JNL_Connection::STATE_CONNECTING** - the asynchronous call to connect() is still running.** JNL_Connection::STATE_CONNECTED** - the connection has connected, all is well.** JNL_Connection::STATE_CLOSING** - the connection is closing. This happens after a call to close,** without the quick parameter set. This means that the connection** will close once the data in the send buffer is sent (data could** still be being received when it would be closed). After it is ** closed, the state will transition to:** JNL_Connection::STATE_CLOSED** - the connection has closed, generally without error. There still** might be data in the receieve buffer, use recv_bytes_available().** 5. Use send() and send_string() to send data. You can use ** send_bytes_in_queue() to see how much has yet to go out, or ** send_bytes_available() to see how much you can write. If you use send()** or send_string() and not enough room is available, both functions will ** return error ( < 0)** 6. Use recv() and recv_line() to get data. If you want to see how much data ** there is, use recv_bytes_available() and recv_lines_available(). If you ** call recv() and not enough data is available, recv() will return how much** data was actually read. See comments at the function defs.**** 7. To close, call close(1) for a quick close, or close() for a close that will** make the socket close after sending all the data sent. ** ** 8. delete ye' ol' object.*/#ifndef _CONNECTION_H_#define _CONNECTION_H_#include "asyncdns.h"#define JNL_CONNECTION_AUTODNS ((JNL_AsyncDNS*)-1)class JNL_Connection{ public: typedef enum { STATE_ERROR, STATE_NOCONNECTION, STATE_RESOLVING, STATE_CONNECTING, STATE_CONNECTED, STATE_CLOSING, STATE_CLOSED } state; JNL_Connection(JNL_AsyncDNS *dns=JNL_CONNECTION_AUTODNS, int sendbufsize=8192, int recvbufsize=8192); ~JNL_Connection(); void connect(char *hostname, int port); void connect(int sock, struct sockaddr_in *loc=NULL); // used by the listen object, usually not needed by users. void run(int max_send_bytes=-1, int max_recv_bytes=-1, int *bytes_sent=NULL, int *bytes_rcvd=NULL); int get_state() { return m_state; } char *get_errstr() { return m_errorstr; } void close(int quick=0); void flush_send(void) { m_send_len=m_send_pos=0; } int send_bytes_in_queue(void); int send_bytes_available(void); int send(char *data, int length); // returns -1 if not enough room int send_string(char *line); // returns -1 if not enough room int recv_bytes_available(void); int recv_bytes(char *data, int maxlength); // returns actual bytes read unsigned int recv_int(void); int recv_lines_available(void); int recv_line(char *line, int maxlength); // returns 0 if the line was terminated with a \r or \n, 1 if not. // (i.e. if you specify maxlength=10, and the line is 12 bytes long // it will return 1. or if there is no \r or \n and that's all the data // the connection has.) int peek_bytes(char *data, int maxlength); // returns bytes peeked unsigned long get_interface(void); // this returns the interface the connection is on unsigned long get_remote(void) { return m_saddr.sin_addr.s_addr; } // remote host ip. short get_remote_port(void) { return m_remote_port; } // this returns the remote port of connection protected: int m_socket; short m_remote_port; char *m_recv_buffer; char *m_send_buffer; int m_recv_buffer_len; int m_send_buffer_len; int m_recv_pos; int m_recv_len; int m_send_pos; int m_send_len; struct sockaddr_in m_saddr; char m_host[256]; JNL_AsyncDNS *m_dns; int m_dns_owned; state m_state; char *m_errorstr; int getbfromrecv(int pos, int remove); // used by recv_line*};#endif // _Connection_H_
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