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📄 mymemdc.h

📁 Visual C++网络游戏设计与实现(附书源码)
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#ifndef _MEMDC_H_
#define _MEMDC_H_

//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// This class implements a memory Device Context

class CMyMemDC : public CDC {
private:
	CBitmap*	m_bitmap;
	CBitmap*	m_oldBitmap;
	CDC*		m_pDC;
	CRect		m_rcBounds;
public:
	CMyMemDC(CDC* pDC, const CRect& rcBounds) : CDC()
	{
		CreateCompatibleDC(pDC);
		m_bitmap = new CBitmap;
		m_bitmap->CreateCompatibleBitmap(pDC, rcBounds.Width(), rcBounds.Height());
		m_oldBitmap = SelectObject(m_bitmap);
		m_pDC = pDC;
		m_rcBounds = rcBounds;
	}
	~CMyMemDC() 
	{
		m_pDC->BitBlt(m_rcBounds.left, m_rcBounds.top, m_rcBounds.Width(), m_rcBounds.Height(), 
					this, m_rcBounds.left, m_rcBounds.top, SRCCOPY);
		SelectObject(m_oldBitmap);
		if (m_bitmap != NULL) delete m_bitmap;
	}
	CMyMemDC* operator->() {
		return this;
	}
};

#endif

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