📄 waitdlg.cpp
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// WaitDlg.cpp : implementation file
//
#include "stdafx.h"
#include "WaitDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaitDlg dialog
CWaitDlg::CWaitDlg(CWnd* pParent /*=NULL*/)
: CDialog(CWaitDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWaitDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_Text = _T("");
m_bShowCancelButton = FALSE;
}
void CWaitDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWaitDlg)
DDX_Control(pDX, IDC_CONNECT, m_connect);
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWaitDlg, CDialog)
//{{AFX_MSG_MAP(CWaitDlg)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWaitDlg message handlers
void CWaitDlg::OnCancel()
{
//Override this so the user cannot cancel by hiting ESC
return;
}
void CWaitDlg::OnOK()
{
//Ignore this unless the button is visible
if (m_bShowCancelButton)
{
m_Thread->m_Event->SetEvent();
CDialog::OnOK();
}
}
BOOL CWaitDlg::OnInitDialog()
{
CDialog::OnInitDialog();
if (m_Text.GetLength() > 0)
GetDlgItem(IDC_BUSY_TEXT)->SetWindowText(m_Text);
GetDlgItem(IDOK)->ShowWindow(m_bShowCancelButton ? SW_SHOW : SW_HIDE);
m_connect.Open(IDR_CONNECT);
m_connect.Play(0,-1,-1);
SetTimer(1,500,NULL);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWaitDlg::OnTimer(UINT nIDEvent)
{
CSingleLock lock(m_Thread->m_Event, FALSE);
if (lock.Lock(0))
{
CDialog::OnOK();
}
//CDialog::OnTimer(nIDEvent);
}
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