📄 waitdlg.h
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#if !defined(AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_)
#define AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WaitDlg.h : header file
//
#include <afxmt.h>
#include "WaitDlgThread.h"
#include "Resource.h"
/////////////////////////////////////////////////////////////////////////////
// CWaitDlg dialog
class CWaitDlg : public CDialog
{
// Construction
public:
CWaitDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CWaitDlg)
enum { IDD = IDD_BUSY_DLG };
CAnimateCtrl m_connect;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
CWaitDlgThread *m_Thread;
CString m_Text;
bool m_bShowCancelButton;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWaitDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual void OnCancel();
// Generated message map functions
//{{AFX_MSG(CWaitDlg)
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_)
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