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📄 waitdlg.h

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#if !defined(AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_)
#define AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WaitDlg.h : header file
//
#include <afxmt.h>

#include "WaitDlgThread.h"
#include "Resource.h"

/////////////////////////////////////////////////////////////////////////////
// CWaitDlg dialog

class CWaitDlg : public CDialog
{
// Construction
public:
	CWaitDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CWaitDlg)
	enum { IDD = IDD_BUSY_DLG };
	CAnimateCtrl	m_connect;
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA
   CWaitDlgThread	*m_Thread;
   CString        m_Text;
   bool           m_bShowCancelButton;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWaitDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	virtual void OnCancel();
	// Generated message map functions
	//{{AFX_MSG(CWaitDlg)
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_)

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