📄 backsetdlg.h
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#if !defined(AFX_BACKSETDLG_H__831D15E0_AE5D_11D4_B459_00104B1269BD__INCLUDED_)
#define AFX_BACKSETDLG_H__831D15E0_AE5D_11D4_B459_00104B1269BD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BackSetDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBackSetDlg dialog
class CBackSetDlg : public CDialog
{
// Construction
public:
CBackSetDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CBackSetDlg)
enum { IDD = IDD_DIALOG_BACKSET };
CButton m_cRebar;
CEdit m_eRebar;
CButton m_bRebar;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBackSetDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CString GetSelectedBmp();
void SetInitStatus();
CString m_strRebarName;
int m_chkRebar;
// Generated message map functions
//{{AFX_MSG(CBackSetDlg)
virtual void OnOK();
afx_msg void OnCheckRebar();
afx_msg void OnButtonRebar();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BACKSETDLG_H__831D15E0_AE5D_11D4_B459_00104B1269BD__INCLUDED_)
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