📄 小蜜蜂.html
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<html>
<BODY BGCOLOR="#444444" TEXT="#004400" VLINK="#FF8844" onload="onloadmes()">
<head>
<TITLE>小蜜蜂</TITLE>
<pre>
<SCRIPT LANGUAGE="JavaScript">
<!--
var timerID = null
var patno=1
var cr="\r\n" //for windows
var blankno=0
var totalblank=""
var lr=1 //if lr=-1 then left , lr=1 then right
var lowerlf="" //lower side space
var downlf="" //upper side space
var downno=0
var inplay=0
var missilex=99 //missile position
var missiley=99
var mychrx=1 //my chractor position
var myblank=""
var mymove=0
var spcf1=""
var spcf2=""
var spcf3=""
var hitflag=0
var score=0
var selec=0 //machine select
var mname=" Windows is"
var rsmiss="" //missile no hit R side
function array1(arn) { //hanyou hairetu sakusei
this.length = arn;
for (var ar1 = 0; ar1 <= arn; ar1++) {
this[ar1] = 1 }
return this
}
function onloadmes(){
document.fmark.win.value=" "
cr = unescape("%0A")
ver=navigator.appVersion
len=ver.length
for(iln=0;iln<len;iln++) if(ver.charAt(iln)=="(") break
systm = ver.charAt(iln+1).toUpperCase()
if(systm=="M"){cr = unescape("%0D")}
if(systm=="W"){cr = unescape("%0D")+cr}
if(systm=="C"){
cr = unescape("%0D")+cr
tmpsys = ver.charAt(0).toUpperCase()
if (tmpsys == 4){cr = unescape("%0D")}
}
// document.fmark.win.value=ver
starter()
}
function init(){ //syokika
blankx = new array1(63) //Dim blankx(63)
for (var makeblank = 0;makeblank < 63;makeblank++){
blankx[makeblank]=""
for (var addBlank = 0; addBlank < makeblank; addBlank++) {
blankx[makeblank] = blankx[makeblank] + " "
}
}
faker = new array1(24); //faker(1) to (24) = facemark active flag
face = new array1(2); //Dim face(2)
face[1]=" (^O^) "
face[2]=" (^-^) "
mestotal =new array1(4) //Dim mestotal(4)
interval1()
}
function restarter(){
inplay=0
blankno=0
totalblank=""
lr=1
lowerlf=""
downlf=""
downno=0
missilex=99
missiley=99
mychrx=1
myblank=""
mymove=0
selec=1
starter()
}
function starter(){
document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+" 准备好了吗?"+cr+cr+cr+" 开火!"
selec=1
}
function goleft(){
mymove=0
mychrx=mychrx-1
if (mychrx <= 0){mychrx=1}
}
function goright(){
mymove=0
mychrx=mychrx+1
if (mychrx >= 56){mychrx=55}
}
function golmax(){
if (inplay == 1){mymove=-1}
}
function gormax(){
if (inplay == 1){mymove=1}
}
function fire(){
if (inplay == 0){if (selec == 1){selec=9
inplay=1
init()}
}else{
if (missiley == 99){missiley=18
missilex=mychrx+3}
}
}
function gameover(){ //GAME OVER syori
score=0
for (var enerme=1;enerme<25;enerme++){
if (faker[enerme] == 1){score=score+1}
}
if (score == 0){
document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+cr+" Congratulation!"+cr+cr+" ALL CREAR!!"
}else{
document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+cr+" GAME OVER"+cr+cr+" "+score+" 个没干掉 :-("
}
inplay=0
}
function interval1(){ //warikomisyori 1
if (missiley != 99) {missiley=missiley-1}
if (missiley < 0){missiley=99}
mychrx=mychrx+mymove
if (mychrx <= 0){mychrx=1}
if (mychrx >= 56){mychrx=55}
blankno=blankno+lr //offset count up
totalblank = blankx[blankno] //offset syori
if (blankno >= 20) {lr=-1
downno=downno+1
blankno=20
}
if (blankno <= 0) {lr=1
downno=downno+1
blankno=0
}
if (downno >= 12) {gameover()}
//upper side aria
downlf=""
for (var upperspc=0;upperspc<downno;upperspc++){
if (missiley == upperspc){
downlf=downlf+blankx[missilex]+"|"+cr
}else{downlf=downlf+cr}
}
//facemark change
if (inplay == 1){
patno=patno+1
if (patno >= 3) {patno = 1}
//face aria
for (var addline = 1; addline < 5; addline++){
mestotal[addline]=totalblank
rsmiss=""
if (missiley == (downno+addline*2-2)){
if (blankno <= missilex){
hitflag=parseInt((missilex-blankno)/7,10)
if (hitflag < 6){
if ((missilex-blankno-(hitflag*7)) >= 1){
if ((missilex-blankno-(hitflag*7)) <= 5){
if (faker[(addline*6)+hitflag-5] == 1){
faker[(addline*6)+hitflag-5] = 0
missiley=99
}
}
}
}else{if (missilex > (blankno+42)){
rsmiss=blankx[missilex-blankno-42]+"|"
}
}
}else{
mestotal[addline]=blankx[missilex]+"|"
if (missilex < (blankno-1)){
mestotal[addline]=mestotal[addline]+blankx[blankno-1-missilex]
}
}
}
for (var addfaker = 1; addfaker < 7; addfaker++){
if (faker[(addline*6)+addfaker-6] == 1){
mestotal[addline]=mestotal[addline]+face[patno]
}else{mestotal[addline]=mestotal[addline]+" "}
}
mestotal[addline]=mestotal[addline]+rsmiss
}
//space line in face aria
spcf1=cr
spcf2=cr
spcf3=cr
if (missiley == (downno+1)){spcf1=blankx[missilex]+"|"+cr}
if (missiley == (downno+3)){spcf2=blankx[missilex]+"|"+cr}
if (missiley == (downno+5)){spcf3=blankx[missilex]+"|"+cr}
//lower side aria
lowerlf=""
for (var lowerspc=0;lowerspc<(11-downno);lowerspc++){
if (missiley == (downno+7+lowerspc)){
lowerlf=lowerlf+blankx[missilex]+"|"+cr
}else{lowerlf=lowerlf+cr}
}
myblank=blankx[mychrx]
document.fmark.win.value = downlf+mestotal[1]+cr+spcf1+mestotal[2]+cr+spcf2+mestotal[3]+cr+spcf3+mestotal[4]+cr+lowerlf+myblank+" _A_ "+cr+myblank+" [___] "
timerID = setTimeout("interval1()",250)
}
}
//-->
</SCRIPT>
</pre>
</head>
<BODY bgcolor=black link="FFB997" alink="8FC7C7" vlink="D2D2FF">
<center>
<font color="D9FFFF">你一定玩过家用游戏机上的小蜜蜂吧,干嘛不试试用<br><font size=+3 color="FFE1FF"><i>Javascript</i></font>写的小蜜蜂,更加带劲呢!</font></center>
<FORM NAME="fmark">
<center>
<textarea NAME="win" rows=20 cols=63>
请使用 Netscape2.0 以上的浏览器
如果你用 Netscape4.0b1, 按重置!
</textarea>
</center>
<center>
<pre><INPUT TYPE="button" VALUE=" " ONCLICK="golmax()"><INPUT TYPE="button" VALUE=" 往左 " ONCLICK="goleft()"> <INPUT TYPE="button" VALUE="开火" ONCLICK="fire()"> <INPUT TYPE="button" VALUE=" 往右 " ONCLICK="goright()"><INPUT TYPE="button" VALUE=" "
ONCLICK="gormax()"></pre>
</center>
<br><p>
<center><pre><INPUT TYPE="button" VALUE=" 重置 " ONCLICK="restarter()"></pre></center>
<hr>
</FORM>
<A HREF="game.htm"><IMG SRC="images/b01.gif" border=0></A>
</BODY>
</HTML>
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