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timer
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<H2>
Class timer</H2>
<PRE>
java.lang.Object
|
+--java.lang.Thread
|
+--<B>timer</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Runnable</DD>
</DL>
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<DL>
<DT>public class <B>timer</B><DT>extends java.lang.Thread</DL>
<P>
designed & build by Grahame batte email: g.batte@lancaster.ac.uklast modified on 22-05-03 used in my minesweeper aplication
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<CODE>static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#Time1">Time1</A></B></CODE>
<BR>
Time1 is the units of secounds passed</TD>
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<CODE>static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#Time10">Time10</A></B></CODE>
<BR>
Time10 is the tens of secounds passed</TD>
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<CODE>static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#Time100">Time100</A></B></CODE>
<BR>
Time100 is the hundereds of secounds passed</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#timegone">timegone</A></B></CODE>
<BR>
timegone is the amount of time elapsed.</TD>
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<TD><B>Fields inherited from class java.lang.Thread</B></TD>
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<TD><CODE>MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY</CODE></TD>
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<TD><CODE><B><A HREF="timer.html#timer()">timer</A></B>()</CODE>
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timer constructs a new thread to update the time elapsed. timer is called by a square when the mouse is frist clicked</TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#run()">run</A></B>()</CODE>
<BR>
run runs the timer theard when GameOver is false and whent Square.numclicks is greater then 0.this means the thread stops when the game is over and only starts once when the the frist click happens.</TD>
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<TD><CODE>activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield</CODE></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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<A NAME="timegone"><!-- --></A><H3>
timegone</H3>
<PRE>
public int <B>timegone</B></PRE>
<DL>
<DD>timegone is the amount of time elapsed.
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<DL>
</DL>
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<A NAME="Time100"><!-- --></A><H3>
Time100</H3>
<PRE>
public static int <B>Time100</B></PRE>
<DL>
<DD>Time100 is the hundereds of secounds passed
<P>
<DL>
</DL>
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<A NAME="Time10"><!-- --></A><H3>
Time10</H3>
<PRE>
public static int <B>Time10</B></PRE>
<DL>
<DD>Time10 is the tens of secounds passed
<P>
<DL>
</DL>
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<A NAME="Time1"><!-- --></A><H3>
Time1</H3>
<PRE>
public static int <B>Time1</B></PRE>
<DL>
<DD>Time1 is the units of secounds passed
<P>
<DL>
</DL>
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<A NAME="timer()"><!-- --></A><H3>
timer</H3>
<PRE>
public <B>timer</B>()</PRE>
<DL>
<DD>timer constructs a new thread to update the time elapsed. timer is called by a square when the mouse is frist clicked
<P>
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<A NAME="run()"><!-- --></A><H3>
run</H3>
<PRE>
public void <B>run</B>()</PRE>
<DL>
<DD>run runs the timer theard when GameOver is false and whent Square.numclicks is greater then 0.this means the thread stops when the game is over and only starts once when the the frist click happens.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>run</CODE> in interface <CODE>java.lang.Runnable</CODE><DT><B>Overrides:</B><DD><CODE>run</CODE> in class <CODE>java.lang.Thread</CODE></DL>
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