📄 audio.h
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#if !defined(AFX_AUDIO_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_)
#define AFX_AUDIO_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Base.h"
class CAudio : public CBase
{
public:
BOOL IsPlaying();
BOOL Stop();
BOOL Play(DWORD dwNumOfRepeats=0);
BOOL LoadSound(const char* szSoundFilePath);
void InitializeForWavMidi(IDirectMusicPerformance8* pDirectAudioPerformance,
IDirectMusicLoader8* pDirectAudioLoader);
void InitializeForMP3();
CAudio();
virtual ~CAudio();
private:
enum Format {Unknown,MP3,WavMidi};
IDirectMusicSegment8* m_pSegment;
IDirectMusicPerformance8* m_pDirectAudioPerformance;
IDirectMusicLoader8* m_pDirectAudioLoader;
IGraphBuilder* m_pGraph;
IMediaControl* m_pMediaControl;
IMediaPosition* m_pMediaPosition;
Format m_enumFormat;
};
#endif // !defined(AFX_AUDIO_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_)
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