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📄 audio.h

📁 C++台球游戏代码
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#if !defined(AFX_AUDIO_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_)
#define AFX_AUDIO_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Base.h"

class CAudio : public CBase
{
public:
	BOOL IsPlaying();
	BOOL Stop();
	BOOL Play(DWORD dwNumOfRepeats=0);
	BOOL LoadSound(const char* szSoundFilePath);
	void InitializeForWavMidi(IDirectMusicPerformance8* pDirectAudioPerformance,
		                      IDirectMusicLoader8* pDirectAudioLoader);
	void InitializeForMP3();
	CAudio();
	virtual ~CAudio();

private:
	enum Format {Unknown,MP3,WavMidi};
	IDirectMusicSegment8* m_pSegment;
	IDirectMusicPerformance8* m_pDirectAudioPerformance;
	IDirectMusicLoader8* m_pDirectAudioLoader;
	IGraphBuilder* m_pGraph;
	IMediaControl* m_pMediaControl;
	IMediaPosition* m_pMediaPosition;
	Format m_enumFormat;
};
#endif // !defined(AFX_AUDIO_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_)

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