📄 statusbar.java
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package pipe.gui;import java.awt.BorderLayout;import javax.swing.JLabel;import javax.swing.JPanel;/* Status Bar to let users know what to do*/public class StatusBar extends JPanel implements Constants{ /* Provides the appropriate text for the mode that the user is in */ public String textforDrawing = "Drawing Mode: Click on a button to start adding components to the Editor"; public String textforPlace = "Place Mode: Right click on a Place to see menu options"; public String textforTrans = "Immediate Transition Mode: Double-Click on a Transition to rotate & right click for menu"; public String textforTimedTrans= "Timed Transition Mode: Double-Click on a Transition to rotate & right click for menu"; public String textforAddtoken = "Add Token Mode: Click on a Place to add a Token"; public String textforDeltoken = "Delete Token Mode: Click on a Place to delete a Token "; public String textforAnimation = "Animation Mode: Red transitions are enabled, click a transition to fire it"; public String textforArc = "Arc Mode: Right-Click on an Arc to add weighting"; public String textforMove = "Select Mode: Click/drag to select objects; drag to move them"; private JLabel label; public StatusBar(){ super(); label = new JLabel(textforDrawing); // got to put something in there this.setLayout(new BorderLayout(0,0)); this.add(label); } public void changeText(String newText){ label.setText(newText); } public void changeText(int type ){ switch(type){ case PLACE: changeText(textforPlace); break; case IMMTRANS: changeText(textforTrans); break; case TIMEDTRANS: changeText(textforTimedTrans); break; case ARC: changeText(textforArc); break; case ADDTOKEN: changeText(textforAddtoken); break; case DELTOKEN: changeText(textforDeltoken); break; case SELECT: changeText(textforMove); break; case DRAW: changeText(textforDrawing); break; default: break; } }}
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