📄 stack.h
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// Stack abtract class
template <class Elem> class Stack {
public:
// Reinitialize the stack. The user is responsible for
// reclaiming the storage used by the stack elements.
virtual void clear() = 0;
// Push an element onto the top of the stack. Return
// true if successful, false if not (if stack is full).
virtual bool push(const Elem&) = 0;
// Remove the element at the top of the stack. Return
// true if succesful, false if stack is empty.
// The element removed is returned in the first parameter.
virtual bool pop(Elem&) = 0; // Pop Elem from top of stack
// Return in first parameter a copy of the top element.
// Return true if succesful, false if stack is empty.
virtual bool topValue(Elem&) const = 0;
// Return the number of elements in the stack.
virtual int length() const = 0;
};
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