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📄 littlepig.cpp

📁 一个很好玩的小游戏:会跑的小猪
💻 CPP
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// littlePig.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "littlePig.h"
#include "littlePigDlg.h"
#include "TransparentWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CLittlePigApp

BEGIN_MESSAGE_MAP(CLittlePigApp, CWinApp)
	//{{AFX_MSG_MAP(CLittlePigApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLittlePigApp construction

CLittlePigApp::CLittlePigApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CLittlePigApp object

CLittlePigApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CLittlePigApp initialization

BOOL CLittlePigApp::InitInstance()
{
	srand(time(NULL));
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.
	CTransparentWnd* pFrame = new CTransparentWnd;
	m_pMainWnd = pFrame;

	// create and load the frame with its resources
	CRect rect(0, 0, 100, 100);
	pFrame->CreateTransparent("右键退出 littlePig", rect);//IDB_MASK, IDB_BACK);
	pFrame->CenterWindow();
	pFrame->ShowWindow(SW_SHOW);
	
	return TRUE;
}

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