📄 xsuimp2d
字号:
#! /bin/sh# suimp2d, suimp3d --- impulsive seismic data over a point scatterer 2D,3DWIDTH=420HEIGHT=700WIDTHOFF1=0WIDTHOFF2=430WIDTHOFF3=860HEIGHTOFF=150echo "The third of three windows in this demo takes some time to come up"echo## Example 1: default -- one record zero offset above a point scatterer ## one shot at (0,0)## one receiver at (0,0)## scatterer at (1000,1000)suimp2d x0=0 | suxwigb perc=$perc \ title="Single Trace" \ windowtitle="Single Trace" \ label1="Time (sec)" label2="Trace" \ wbox=${WIDTH} hbox=${HEIGHT} xbox=${WIDTHOFF1} ybox=${HEIGHTOFF} &## Example 2: common shot data set above a point scatterer## one shot at (0,0)## range of receivers from (0,0) to (0,2000)## scatterer at (1000,1000)suimp2d nrec=100 dgx=20 |suxmovie perc=$perc d2=20\ title="Common Shot data" \ windowtitle="Shot data" \ label1="Time (sec)" label2="Offset (m)" \ -geometry ${WIDTH}x${HEIGHT}+${WIDTHOFF2}+${HEIGHTOFF} &## Example 3: common offset data above a point scatterer## 100 shots with a spacing of 20 (meters)## range of shots from (0,0) to (0,2000)## 100 receivers with a spacing of 20 (meters)## range of receivers from (0,0) to (0,2000)## scatterer at (1000,1000)### common offset = 100 (using suwind).suimp2d nshot=100 nrec=100 dgx=20 dsx=20 |suwind key=offset min=100 max=100 count=100 |suxmovie perc=$perc \ title="Common Offset data" \ windowtitle="Offset data" \ label1="Time (sec)" label2="Channel" \ -geometry ${WIDTH}x${HEIGHT}+${WIDTHOFF3}+${HEIGHTOFF} &exit 0
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -