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📄 shotheaders

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#! /bin/sh# Make some shot data to check headers######Work in km (synlv puts 10^3 in header fields)#######  ref="1:1,2;4,2"      reflector(s):  "amplitude:x1,z1;x2,z2;x3,z3;..."REF="1.0:0.0,1.0;5.0,1.0"n1=750 ft=0.0 dt=0.008     # time information: number, first, spacingnxs=2 fxs=0.025 dxs=0.025  # shot information: number, first, spacingnxo=100 fxo=0.05 dxo=0.05  # offset information: number, first, spacingdvdz=0.0    # velocity gradient (dv/dz)dvdx=0.0    # velocity gradient (dv/dx)v00=2.0     # P-wave velocity at surface in km/sob=1        # include obliquity (both sides of interface are reflecting)er=1        # use exploding reflector ampssmooth=0    # connect picks on reflectors linearlysusynlv	nt=$n1 ft=$ft dt=$dt \	nxo=$nxo fxo=$fxo dxo=$dxo \	nxs=$nxs fxs=$fxs dxs=$dxs \	v00=$v00 dvdx=$dvdx dvdz=$dvdz \	ob=$ob er=$er smooth=$smooth  \	ref=$REF verbose=0 | surangeexit

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