📄 shotheaders
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#! /bin/sh# Make some shot data to check headers######Work in km (synlv puts 10^3 in header fields)####### ref="1:1,2;4,2" reflector(s): "amplitude:x1,z1;x2,z2;x3,z3;..."REF="1.0:0.0,1.0;5.0,1.0"n1=750 ft=0.0 dt=0.008 # time information: number, first, spacingnxs=2 fxs=0.025 dxs=0.025 # shot information: number, first, spacingnxo=100 fxo=0.05 dxo=0.05 # offset information: number, first, spacingdvdz=0.0 # velocity gradient (dv/dz)dvdx=0.0 # velocity gradient (dv/dx)v00=2.0 # P-wave velocity at surface in km/sob=1 # include obliquity (both sides of interface are reflecting)er=1 # use exploding reflector ampssmooth=0 # connect picks on reflectors linearlysusynlv nt=$n1 ft=$ft dt=$dt \ nxo=$nxo fxo=$fxo dxo=$dxo \ nxs=$nxs fxs=$fxs dxs=$dxs \ v00=$v00 dvdx=$dvdx dvdz=$dvdz \ ob=$ob er=$er smooth=$smooth \ ref=$REF verbose=0 | surangeexit
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