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📄 xmultipleshots

📁 su 的源代码库
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#! /bin/sh# Examples of producing multiple shot records with susynlv# Note that we label by shot record and since there are 50 offsets,# use d2=0.02 (1/50).  We add some noise to make data a bit more# realistic, in particular, velocity analyses (with suvelan) seem very# "blocky" without a little noise.WIDTH1=300WIDTH2=600HEIGHT=400WIDTHOFF1=0WIDTHOFF2=315HEIGHTOFF1=100HEIGHTOFF2=550# Flat model and datanx=101 fx=0 dx=0.05nz=101 fz=0 dz=0.04unif2 <model00deg ninf=2 nx=$nx nz=$nz dx=$dx dz=$dz \	v00=1.0,1.0 method=linear |xmovie  perc=99 title="Flat Model" windowtitle="Flat Model"\	label1="Depth (km)" label2="Distance (km)" \	 n1=$nz f1=$fz d1=$dz  n2=$nx f2=$fx d2=$dx \	-geometry ${WIDTH1}x${HEIGHT}+${WIDTHOFF1}+${HEIGHTOFF1} &######Work in km (synlv puts 10^3 in header fields)#######  ref="1:1,2;4,2"      reflector(s):  "amplitude:x1,z1;x2,z2;x3,z3;..."REF="1.0:0.0,1.0;5.0,1.0"n1=750 ft=0.0 dt=0.008     # time information: number, first, spacingnxs=5 fxs=0.0 dxs=0.025    # shot information: number, first, spacingnxo=50 fxo=0.05 dxo=0.05   # offset information: number, first, spacingdvdz=0.0    # velocity gradient (dv/dz)dvdx=0.0    # velocity gradient (dv/dx)v00=2.0     # P-wave velocity at surface in km/sob=1        # include obliquity (both sides of interface are reflecting)er=1        # use exploding reflector ampssmooth=0    # connect picks on reflectors linearlysusynlv	nt=$n1 ft=$ft dt=$dt \	nxo=$nxo fxo=$fxo dxo=$dxo \	nxs=$nxs fxs=$fxs dxs=$dxs \	v00=$v00 dvdx=$dvdx dvdz=$dvdz \	ob=$ob er=$er smooth=$smooth  \	ref=$REF |suaddnoise sn=50 |suxmovie perc=99 title="Zero Dip Shot Records" windowtitle="Zero Dip Shot"\	label1="Time (sec)" label2="Shot Gather" \	f2=1 d2=0.02 \	-geometry ${WIDTH2}x${HEIGHT}+${WIDTHOFF2}+${HEIGHTOFF1} &################################################################## Sixty degree model and datanx=101 fx=0 dx=0.05nz=101 fz=0 dz=0.04unif2 <model60deg ninf=2 nx=$nx nz=$nz dx=$dx dz=$dz \	v00=1.0,1.0 method=linear |xmovie  perc=99 title="60 degree Model" windowtitle="60 degree Model"\	label1="Depth (km)" label2="Distance (km)" \	 n1=$nz f1=$fz d1=$dz  n2=$nx f2=$fx d2=$dx \	-geometry ${WIDTH1}x${HEIGHT}+${WIDTHOFF1}+${HEIGHTOFF2} &nxs=1 fxs= dxs=            # shot information: number, first, spacingnxo=50 fxo=0.05 dxo=0.05  # offset information: number, first, spacing######Work in km (synlv puts 10^3 in header fields)#######  ref="1:1,2;4,2"      reflector(s):  "amplitude:x1,z1;x2,z2;x3,z3;..."REF="1.0:0.0,1.0;5.0,8.66025"n1=750 ft=0.0 dt=0.008     # time information: number, first, spacingnxs=5 fxs=0.0 dxs=0.025    # shot information: number, first, spacingnxo=50 fxo=0.05 dxo=0.05   # offset information: number, first, spacingdvdz=0.0    # velocity gradient (dv/dz)dvdx=0.0    # velocity gradient (dv/dx)v00=2.0     # P-wave velocity at surface in km/sob=1        # include obliquity (both sides of interface are reflecting)er=1        # use exploding reflector ampssmooth=0    # connect picks on reflectors linearlysusynlv	nt=$n1 ft=$ft dt=$dt \	nxo=$nxo fxo=$fxo dxo=$dxo \	nxs=$nxs fxs=$fxs dxs=$dxs \	v00=$v00 dvdx=$dvdx dvdz=$dvdz \	ob=$ob er=$er smooth=$smooth  \	ref=$REF |suaddnoise sn=50 |suxmovie perc=99 title="60 degree Shot Record" windowtitle="60 degree Shot"\	label1="Time (sec)" label2="Shot Gather" \	f2=1 d2=0.02 \	-geometry ${WIDTH2}x${HEIGHT}+${WIDTHOFF2}+${HEIGHTOFF2} &exit 0

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