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📄 definestratinv.h

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/* Copyright (c) Colorado School of Mines, 2006.*//* All rights reserved.                       *//* couple of definitions */typedef struct _generalInfo {   char recFile[100];   char id[100];   int nR;   int directWave;   int nL;   int nF;   int nU;   int hanningFlag;   int numberPar;   int limRange;   int nSamples;   int nFreqProc;   int vertical;   int radial;   int lim[2];   int vpFrechet;   int vsFrechet;   int rhoFrechet;   int verbose;   float r1;   float dR;   float zs;   float u1;   float u2;   float dU;   float f1;   float f2;   float dF;   float F1, F2, F3;   float percU, percW;   float wR;   float tau;} INFO;   #define I       	cmplx(0,1)#define IC      	cmplx(0,-1)#define TAUMAX      	0.489#define FACTOR      	1.0001#define BOUND      	0.8	#define INITIAL_LAMBDA  1.0 #define LAMBDA_MIN  	0.4 #define ALPHA      	0.25#define MAX_ITER_LS    	20	#define RELATIVE_CHANGE	0.00001	#define MIN_GRAD    	0.01	#define MIN_CHANGE    	0.01	#define PERC_WINDOW    	0.05	#define SGN0(x)         ((x) <= 0 ? -1.0 : 1.0)/* function declaration */void RTd(int iL1, int iL2);void RTu(int iL1, int iL2);void frechetRTd(int iL1, int iL2, int iF);void frechetRTu(int iL1, int iL2, int iF);void horSlowness();void horSlownessFrechet();void Bessels(float arg);void Rm();void RmFrechet();void Rp();void filter(float percW);void frechetRm(complex E[2][2], complex tD[2][2], complex tUinv[2][2], 	       complex mTtD[2][2], complex mT[2][2], complex rU[2][2], 	       complex inv[2][2], complex wThick, complex am, 	       complex bm, int iL);void matMult(complex A[2][2], complex B[2][2], complex C[2][2]);void buildFreeSurfaceCompensation(complex am, complex bm);void freeSurface(complex **v1, complex **v2);void freeSurfaceFrechet(complex **v1, complex **v2);void displacements(int iU);void displacementsFrechet(int iU);float modeling();void gradient(float *gradient);void inputData(char* dataFile);void inputCovar(char* corrDataFile, char *corrModelFile[3]);  float dot(float *a, float *b, int n);float lineSearch(float *search, float of0, float slope);int update(float step, float *search);void restore(float step, float *search);float newSearch(float *grad0, float *grad1, float *search);int stop(float *grad0, float *grad1, float oF0, float oF1, int maxIter);float walltime();void normalize(float *vector, int n);

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