suimp3d.su.main

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SUIMP3D - generate inplane shot records for a point 	          scatterer embedded in three dimensions using	          the Born integral equation			",							suimp3d [optional parameters] >stdout 			Optional parameters						nshot=1		number of shots				nrec=1		number of receivers			c=5000		speed					dt=.004		sampling rate				nt=256		number of samples			x0=1000		point scatterer location		y0=0		point scatterer location		z0=1000		point scatterer location		sxmin=0		first shot location			symin=0		first shot location			szmin=0		first shot location			gxmin=0		first receiver location			gymin=0		first receiver location			gzmin=0		first receiver location			dsx=100		x-step in shot location			dsy=0	 	y-step in shot location			dsz=0	 	z-step in shot location			dgx=100		x-step in receiver location		dgy=0		y-step in receiver location		dgz=0		z-step in receiver location	 Example:                                                     suimp3d nrec=32 | sufilter | supswigp | ...      Credits:	CWP: Norm Bleistein, Jack K. Cohen  Theory: Use the 3D Born integral equation (e.g., Geophysics, v51, n8, p1554(7)). Use 3-D delta function for alpha. Note: Setting a 3D offset in a single offset field beats the       hell out of us.  We did _something_. Trace header fields set: ns, dt, tracl, tracr, fldr, tracf,                          sx, sy, selev, gx, gy, gelev, offset

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