📄 delete.tri.lib
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DELETE - DELETE vertex, model, edge, or boundary edge from triangulated modeldeleteVertexFromModel Delete a vertex from modelkillModel Delete a model along with everything in itkillEdge Delete an edgekillBoundaryEdge Kill a boundary edgeFunction Prototypes:void deleteVertexFromModel (Model *m, Vertex *v);void killModel (Model *m);void killEdge (Edge *e, Face **fs);void killBoundaryEdge (Edge *e);deleteVertexFromModel:Input:m pointer to Model v pointer to Vertex to be deletedkillModel:Input:m pointer to ModelkillEdge:Input:e Edge to deleteOutput:fs surviving FacekillBoundaryEdge:Input:e boundary EdgeNotes:Killing a boundary edge is typically done after a new boundary vertexis inserted on an existing boundary edge.Author: Dave Hale, Colorado School of Mines, Fall 1990.
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