📄 nearest.tri.lib
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NEAREST - NEAREST edge or vertex in triangulated modelnearestEdgeInModel Return pointer to edge in model nearest to specified (x,y) coordinatesnearestVertexInModel Return pointer to vertex in model nearest to specified (x,y) coordinatesFunction Prototypes:Vertex* nearestVertexInModel (Model *m, Vertex *start, float x, float y);Edge* nearestEdgeInModel (Model *m, Edge *start, float x, float y);nearestEdgeInModel:Input:m modelstart edge to look at first (NULL to begin looking anywhere)x x-coordinatey y-coordinateReturns: pointer to nearest EdgenearestVertexInModel:Input:m modelstart vertex to look at first (NULL to begin looking anywhere)x x-coordinatey y-coordinateReturns: pointer to nearest VertexAuthor: Dave Hale, Colorado School of Mines, Fall 1990
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